Sunday, 4 March 2012

These questions are are based on Computer Architecture and can be prepared for both Paper II and Paper III(Unit-I). Part I consists of objective questions and Part II of some descriptive questions and answer.

                     Part-I:  OBJECTIVE TYPE QUESTIONS
Each Question carries 2 marks.
Choose correct or the best alternative in the following:
Q.1     In a virtual memory system, the addresses used by the programmer belongs to
        (A) memory space.              (B) physical addresses.
        (C) address space.            (D) main memory address.
        Ans: C
        An address used by programmers in a system supporting virtual memory concept is
        called virtual address and the set of such addresses are called address space.
Q.2      The method for updating the main memory as soon as a word is removed from the
         Cache is called
        (A) Write-through               (B) write-back
        (C) protected write             (D) cache-write
        Ans: B
        In this method only cache location is updated during write operation.
Q.3     A control character is sent at the beginning as well as at the end of each block in the
        synchronous-transmission in order to
        (A) Synchronize the clock of transmitter and receiver.
        (B) Supply information needed to separate the incoming bits into individual
             character.
        (C) Detect the error in transmission and received system.
        (D) Both (A) and (C).
        Ans B
        As the data are sent continuously as a block of data at the rate dictated by the clock
        frequency, so the receiver should be supplied with the same function about the same
        bit length in order to interrupt the information.
Q.4      In a non-vectored interrupt, the address of interrupt service routine is
        (A) Obtained from interrupt address table.
        (B) Supplied by the interrupting I/O device.
        (C) Obtained through Vector address generator device.
        (D) Assigned to a fixed memory location.
        Ans: D
        The source device that interrupted the processor supply the vector address which
        helps processor to find out the actual memory location where ISR is stored for the
        device.
                                           
Q.5   Divide overflow is generated when
      (A) Sign of the dividend is different from that of divisor.
      (B) Sign of the dividend is same as that of divisor.
      (C) The first part of the dividend is smaller than the divisor.
      (D) The first part of the dividend is greater than the divisor.
      Ans: B
      If the first part of the dividend is greater than the deviser, then the result should be
      of greater length, then that can be hold in a register of the system. The registers are
      of fixed length in
      any processor.
Q.6   Which method is used for resolving data dependency conflict by the compiler
      itself?
      (A) Delayed load.                                (B) operand forwarding.
      (C) Pre fetch target instruction.        (D) loop buffer.
      Ans: A
      In case of delayed load technique the complier detects the data conflict and reorder
      the instruction as necessary to delay the loading of the conflicting data by inserting
      no operation instructions.
Q.7   Stack overflow causes
      (A) Hardware interrupt.
      (B) External interrupt.
      (C) Internal interrupt.
      (D) Software interrupt.
      Ans: C
      Stack overflow occurs while execution of a program due to logical faults. So it is a
      program dependent, hence interrupt activated.
Q.8   Arithmetic shift left operation
      (A) Produces the same result as obtained with logical shift left operation.
      (B) Causes the sign bit to remain always unchanged.
      (C) Needs additional hardware to preserve the sign bit.
      (D) Is not applicable for signed 2's complement representation.
      Ans: A
      If the register hold minus five in two’s compliment form than in arithmetic shift left
      the contents of the register shall be
      It is found that the register contents multiplied by two after logical shift left
      operation. Hence arithmetic shift left operation is same as logical shift operation.
                                      

Q.9   Zero address instruction format is used for
      (A) RISC architecture.
      (B) CISC architecture.
      (C) Von-Neuman architecture.
      (D) Stack-organized architecture.
      Ans: D
      In stack organized architecture push and pop instruction is needs a address field to
      specify the location of data for pushing into the stack and destination location
      during pop operation but for logic and arithmetic operation the instruction does not
      need any address field as it operates on the top two data available in the stack.
Q.10   Address symbol table is generated by the
      (A) memory management software.
      (B) assembler.
      (C) match logic of associative memory.
      (D) generated by operating system
      Ans: B
      During the first pass of assembler address symbol table is generated which contains
      the label used by the programmer and its actual address with reference to the stored
      program.
Q.11  The ASCII code for letter A is
      (A) 1100011                                  (B) 1000001
      (C) 1111111                                  (D) 0010011
      Ans. (B)
Q.12  The simplified expression of (A+B) + C is
      (A) (A + B)C                                 (B)     A(B + C)
      (C) (C+A + B)                                (D)     None of these
      Ans.    (A)
Q.13  The negative numbers in the binary system can be represented by
      (A) Sign magnitude                           (B)     I's complement
      (C) 2's complement                           (D)     All of the above
      Ans.    (C)
Q.14  ABCD - seven segment decoder / driver in connected to an LED display.
      Which segments are illuminated for the input code DCBA = 0001.
      (A)b, c                                      (B)     c, b
      (C)a, b, c                                   (D)     a, b, c, d
      Ans.    (A)
Q.15  How many flip-flops are required to produce a divide-by-32 device?
      (A)4                                         (B)     6
      (C)5                                           (D)    7
      Ans.    (C)
Q.16  The content of a 4-bit register is initially 1101. The register is shifted 2 times to
      the right with the serial input being 1011101.
      What is the content of the register after each shift?
      (A)1110, 0111                                  (B)    0001, 1000
      (C)1101, 1011                                  (D)    1001, 1001
      Ans.    (A)
Q.17  How many different addresses are required by the memory that contain 16K
      words?
      (A)16,380                                      (B)    16,382
      (C)16,384                                      (D)    16,386
      Ans.    (C)
Q.18  What is the bit storage capacity of a ROM with a 512' 4-organization?
      (A) 2049                                       (B)    2048
      (C) 2047                                       (D)    2046
      Ans.    (B)
Q.19  DMA interface unit eliminates the need to use CPU registers to transfer data
      from
      (A) MAR to MBR                                 (B)    MBR to MAR
      (C) I/O units to memory                        (D)    Memory to I/O units
      Ans.    (D)
Q.20  How many 128 x 8 RAM chips are needed to provide a memory capacity of
      2048 bytes?
      (A) 8                                          (B)    16
      (C) 24                                         (D)    32
      Ans.     (B)
Q.21  Which of the following is a self complementing code?
      (A) 8421 code                                  (B)    5211
      (C) Gray code                                  (D)    Binary code
      Ans.    (A)
Q.22  Which gate can be used as anti-coincidence detector?
      (A) X-NOR                                      (B)    NAND
      (C) X-OR                                       (D)    NOR
      Ans. (C)
Q.23  Which of the following technology can give high speed RAM?
      (A)     TTL                                 (B)    CMOS
      (C)     ECL                                 (D)    NMOS
      Ans.    (C)
Q.24  In 8085 microprocessor how many I/O devices can be interfaced in I/O mapped
      I/O technique?
      (A)     Either 256 input devices or 256 output devices.
      (B)     256 I/O devices.
      (C)     256 input devices & 256 output devices.
      (D)     512 input-output devices.
      Ans.    (C)
Q.25  After reset, CPU begins execution of instruction from memory address
      (A)     0101H                               (B)    8000H
      (C)     0000H                               (D)    FFFFH
      Ans.    (C)
Q.26   Which is true for a typical RISC architecture?
      (A)     Micro programmed control unit.
      (B)     Instruction takes multiple clock cycles.
      (C)     Have few registers in CPU.
      (D)     Emphasis on optimizing instruction pipelines.
      Ans.    (A)
Q.27  When an instruction is read from the memory, it is called
      (A)     Memory Read cycle                   (B)    Fetch cycle
      (C)     Instruction cycle                   (D)    Memory write cycle
      Ans.    (B)
Q.28  Which activity does not take place during execution cycle?
      (A)     ALU performs the arithmetic & logical operation.
      (B)     Effective address is calculated.
      (C)     Next instruction is fetched.
      (D)     Branch address is calculated & Branching conditions are
              checked.
      Ans. (D)
Q.29  A circuit in which connections to both AND and OR arrays can be
      programmed is called
      (A)     RAM                                 (B)    ROM
      (C)     PAL                                 (D)    PLA
      Ans. (A)

Q.30  If a register containing data (11001100)2 is subjected to arithmetic shift left
      operation, then the content of the register after 'ashl' shall be
      (A)     (11001100)2                          (B)      (1101100)2
      (C)     (10011001)2                          (D)      (10011000)2
      Ans. (D)
Q.31  Which logic is known as universal logic?
      (A)     PAL logic.                           (B)      NAND logic.
      (C)     MUX logic.                           (D)      Decoder logic.
      Ans.    (B)
Q.32  The time for which the D-input of a D-FF must not change after the clock is
      applied is known as
      (A)     Hold time.                           (B)      Set-up time.
      (C)     Transition time.                     (D)      Delay-time.
      Ans.    (A)
Q.33  How many memory chips of (128 x 8) are needed to provide a memory
      capacity of 4096 x 16?
      (A)64                                        (B)      AB
      (C)32                                        (D)      None
      Ans.    (A)
Q.34  In addition of two signed numbers, represented in 2' s complement form
      generates an overflow if
      (A)     A. B = 0                             (B)      A =0
      (C)      A ⊕ B =1                            (D)      A+B=1
      Ans. (C)
      Where A is the carry in to the sign bit position and B is the carry out of the
      Sign bit position.
Q.35  Addition of (1111)2 to a 4 bit binary number 'a' results:-
      (A)     Incrementing A                       (B)      Addition of (F)H
      (C)     No change                            (D)      Decrementing A
      Ans.    (C)
Q.36  In a microprocessor system, suppose. TRAP, HOLD, RESET Pin
      got activated at the same time, while the processor was executing some
      instructions, then it will first respond to
      (A)     TRAP                                 (B)      HOLD
      (C)     RESET                                (D)      None
      Ans. (D)
Q.37  Pseudo instructions are
      (A)     Machine instructions                 (B)     Logical instructions
      (C)     Micro instructions                   (D)     instructions to assembler.
      Ans.    (A)
Q.38  An attempt to access a location not owned by a Program is called
      (A)     Bus conflict                         (B)     Address fault
      (C)     Page fault (D)                       Operating system fault
      Ans.    (B)
Q. 39 Dynamic RAM consumes ________ Power and ________ then the Static RAM.
      (A) more, faster                             (B) more, slower
      (C) less, slower                             (D) less, faster
      Ans.    (C)
Q.40  The flag register content after execution of following program by 8085
      microprocessor shall be
              Program
              SUB A
              MVI B, (01)H
              DCR B
              HLT
      (A) (54)H                                    (B)     (44)H
      (C) (45)H                                    (D)     (55)H
      Ans.    (A)
Q.41  Which flag of the 8085's flag register is not accessible to programmer
      directly?
      (A)Zero flag
      (B)Carry flag
      (C)Auxiliary carry flag
      (D)Parity flag
      Ans.    (C)
Q.42  Cache memory works on the principle of
      (A) Locality of data.
      (B) Locality of reference
      (C) Locality of memory
      (D) Locality of reference & memory
      Ans. (B)
Q.43  Which of the following is a Pseudo instruction?
      (A)     SPHL                                 (B)     LXI
      (C)    NOP                                (D)      END
      Ans.   (D)
Q.44  A demultiplexer can be used as
      (A)Encoder                                (B)Decoder
      (C)Multiplexer                            (D)None of the above
      Ans.   (B)
Q.45  Excess-3 equivalent representation of (1234)H is
      (A) (1237)Ex-3                            (B) (4567)Ex-3
      (C) (7993)Ex-3                            (D) (4663)Ex-3
      Ans.   (B)
Q.46  Which of the memory holds the information when the Power Supply is switched
      off?
      (A) Static RAM                            (B) Dynamic RAM
      (C) EEROM                                 (D) None of the above
      Ans.   (C)
Q.47  Minimum no. of NAND gate required to implement a Ex-OR function is
      (A)2                                      (B)3
      (C)4                                      (D)5
      Ans.   (C)
Q.48  Which of the following interrupt is maskable?
      (A)INTR                                   (B)RST 7.5
      (C)TRAP                                   (D)Both (A) and (B)
      Ans.   (B)
Q.49  Which of the following expression is not equivalent to x?
      (A) x NAND x                              (B)      x NOR x
      (C) x NAND 1                              (D)      x NOR 1
      Ans.   (D)
Q.50  Word 20 contains 40
      Word 30 contains 50
      Word 40 contains 60
      Word 50 contains 70
      Which of the following instructions does not, load 60 into the Accumulator
      (A) Load immediate 60
      (B) Load direct 30
      (C) Load indirect 20
      (D) both (A) & (C)
      Ans.     (B)
Q.51  An interrupt for which hardware automatically transfers the program to a specific
      memory location is known as
      (A) Software interrupt
      (B) Hardware interrupt
      (C) Maskable interrupt
      (D) Vector interrupt
      Ans.     (B)
Q.52  Synchronous means _______
      (A) At irregular intervals
      (B) At same time
      (C) At variable time
      (D) None of these
      Ans.      (B)
Q.53  'n' Flip flops will divide the clock frequency by a factor of
      (A)n2                                        (B)     n
      (C)2  n                                      (D)     log (n)
      Ans.     (B)
Q.54  In DMA the data transfer is controlled by
      (A)Microprocessor                            (B)     RAM
      (C)Memory                                    (D)     I/O devices
      Ans.     (D)
Q.55  The number of instructions needed to add a numbers an store the result in memory
      using only one address instruction is
      (A)n                                         (B)     n-1
      (C)n +1                                      (D)     Independent of n
      Ans.     (D)
Q.56  Negative numbers cannot be represented in
      (A)Signed magnitude form
      (B)I's complement form
      (C)2's complement form
      (D)8-4-2-1 code
      Ans. (C)
Q.57  Which of the following architecture is/are not suitable for realizing SIMD
      (A)Vector Processor                          (B)     Array Processor
      (C)Von Neumann                             (D)      All of the above
      Ans.    (C)
Q.58  In Boolean expression A+BC equals
      (A)(A+B)(A+C)                              (B)      (A'+B)(A'+C)
      (C)(A+B)(A'+C)                             (D)      (A+B)C
      Ans.    (A)
Q.59  A JK flip-flop can be implemented using D flip-flop connected such that
      (A) D=JQ+KQ                                (B) D=JQ+KQ
      (C) D=JQ+KQ                                (D)      D=JQ+KQ
      Ans.    (A)
Q.60  An effective solution to the power consumption problem lies in using _______
      transistors to implement ICs.
      (A)     NMOS                               (B)      TTL shottky
      (C)     PMOS                               (D)      both NMOS & PMOS
      Ans.    (D)
Q.61  Memory interleaving technique is used to address the memory modules in order to
      have
      (A)     higher average utilization
      (B)     faster access to a block of data
      (C)     reduced complexity in mapping hardware
      (D)     both (A) & (B)
      Ans.    (C)
Q.62  In a multiprogramming system, which of the following is used
      (A)     Data parallelism                   (B)      Paging concept
      (C)     L1 cache                           (D)      None of the above
      Ans.    (B)
Q.63  Cycle stealing technique is used in
      (A)     Interrupt based data transfer
      (B)     Polled mode data transfer
      (C)     DMA based data transfer
      (D)     None of these
      Ans.    (C)
Q.64  Manipulation of individual bits of a word is often referred to as
      (A)     Bit twidding                       (B)      Bit swapping
      (C)     Micro-operation                    (D)      None of these
      Ans.    (A)
Q.65  Which of the following is not a characteristic of a RISC architecture.
      (A)     Large instruction set               (B)     One instruction per cycle
      (C)     Simple addressing modes             (D)     Register-to-register operation
      Ans.    (A)
Q.66  When CPU is not fully loaded, which of the following method of data transfer is
      preferred
      (A)     DMA                                 (B)     Interrupt
      (C)     Polling                             (D)     None of these
      Ans.    (D)
Q.67  Associative memory is some times called as
      (A)     Virtual memory                      (B)     Cache memory
      (C)     Main memory                         (D)     Content addressable memory
      Ans.    (D)
Q.68  BCD equivalent of Two's complement is
      (A)     nine's complement                   (B)     ten's complement
      (C)     one's complement+1                  (D)     none of these
      Ans. (C)
Q.69  PAL circuit consists of
       (A) Fixed OR & programmable AND logic
       (B) Programmable OR & Fixed AND Logic
       (C) Fixed OR & fixed AND logic
       (D) Programmable OR & programmable AND logic
      Ans. (A)
Q.70  8085 microprocessor carryout the subtraction by
       (A) BCD subtraction method
       (B) Hexadecimal subtraction method
       (C) 2’s complement method
       (D) Floating Point subtraction method
              Ans. (C)
Q.71  CPU checks for an interrupt signal during
      (A) Starting of last Machine cycle
      (B) Last T-State of instruction cycle
      (C) First T-State of interrupt cycle
      (D) Fetch cycle
      Ans.    (B)
Q.72  During DMA acknowledgement cycle, CPU relinquishes
       (A)     Address bus only                  (B) Address bus & control bus
       (C) Control bus & data bus                (D) Data bus & address bus
       Ans.    (D)
Q.73   If the clock input applied to a cascaded Mod-6 & Mod-4 counter is 48KHz. Than
       the output of the cascaded arrangement shall be of
        (A) 4.8 KHz                              (B) 12 KHz
         (C) 2 KHz                               (D) 8 KHz
       Ans.(C)
Q.74   If the stack pointer is initialised with (4FEB)H, then after execution of Push
       operation in 8085 microprocessor, the Stack Pointer shall be
         (A) 4FEA                                (B) 4FEC
         (C) 4FE9                                (D) 4FED
       Ans.    (D)
Q.75   A more efficient way to organise a Page Table is by means of an associative
       memory having
         (A) Number of words equal to number of pages
         (B) Number of words more than the number of pages
         (C) Number of words less than the number of pages
         (D) Any of the above
       Ans.    (A)
Q.76   If there are four ROM ICs of 8K and two RAM ICs of 4K words, than the address
       range of Ist RAM is (Assume initial addresses correspond to ROMs)
       (A) (8000)H to (9FFF)H                    (B) (6000)H to (7FFF)H
       (C) (8000)H to (8FFF)H                    (D) (9000)H to (9FFF)H
       Ans.    (C)
Q.77    A ⊕ B ⊕ C is equal to A   B     C for
       (A)      A=0, B=1, C=0                    (B) A=1, B=0, C=1
       (C) A=1, B=1, C=1                         (D) All of the above
       Ans.    (D)
Q.78   Gray code equivalent of (1000)2 is
       (A)     (1111)G                           (B) (1100)G
       (C) (1000)G                               (D) None of these
       Ans.    (A)
                PART- II
                                DESCRIPTIVES

Q.1   Use K-maps to find the simplest Sum of Products (SOP) form of the function
               F = f . g, where
                 f = wx y + yz + wy z + xy z
                 g = ( w + x + y '+ z ')( x '+ y '+ z ) (7)
      Ans:
       f = wx y + yz + wyz + xy z
      = wxy '( z + z ') + ( x + x ') y ' z ( w + w ') + w '( x + x ') yz '+ ( w + w ') x ' yz '
      = wxy ' z + wxy ' z '+ wxy ' z + w ' xy ' z + wx ' y ' z + w ' x ' y ' z + w ' xyz '+ wx ' y ' z
        wx ' yz '+ w ' x ' yz '
      = m13 + m12 + m13 + m5 + m9 + m1 + m6 + m12 + m10 + m 2
      = m1 + m 2 + m5 + m6 + m9 + m10 + m12 + m13
      now, g = ( w + x + y '+ z ')( x '+ y '+ z ) ( w '+ y + z ')
      = ( w + x + y '+ z ')( w '+ x '+ y '+ z ) ( w + x '+ y '+ z )( w '+ x '+ y '+ z ) ( w '+ x + y + z ')
       = M 3M 14 M 6 M 13M 9
      The K map for f and g are given below

      Therefore the K-map for F=fg is given below

                                     F= m1+m2+m5+m10+m12
      Simplification of above K-map gives-
      F = w’y’z + x’yz’+ wxy’z’

Q.2   Design a combinational circuit that generates 9's complement of a BCD digit. (6)
      Ans:
       Decimal
                           BCD input                          output
         No.
                     A        B     C       D        W         X     Y       Z
          0          0        0     0        0        1        0      0      1
          1          0        0     0        1        1        0      0      0
          2          0        0     1        0        0        1      1      1
          3          0        0     1        1        0        1      1      0
          4          0        1     0        0        0        1      0      1
          5          0        1     0        1        0        1      0      0
          6          0        1     1        0        0        0      1      1
          7          0        1     1        1        0        0      1      0
          8          1        0     0        0        0        0      0      1
          9          1        0     0        1        0        0      0      0
      w=m0+m1
      x=m2+m3+m4+m5
      y=m2+m3+m6+m7
      z=m0+m2+m4+m6+m8

Q.3    Show that the dual of EX-OR is also its complement.               (3)
      Ans:
      Logic equation for EX-OR operation is: A ⊕ B = A ' B + AB '
       dual of (A ⊕ B)=dual of [A'B+AB']
       =(A+B')(A'+B)
               =A.A'+A.B+A'.B'+B.B'
               =AB+A'B'=(A ⊕ B)
       Hence dual of EX-OR is also its complement.
Q.4   Explain with the help of an example, the use of hamming code as error detection
      and correction code.                                                     (7)

      Ans:
      Hamming code is generated by adding k- parity bits to n - bit data word, forming the
      new word of (n+k) bits. The bit positions are numbered from l to (n + k) from left to
      right. Those positions numbered as a power of 2 are reserved for the parity bit. The
      remaining bits are data bits.
      The relation between k & n are as:-
      2k – 1 – k ≥ n,
      If n = 4 then k = 3 and for n = 8 then k =4
      Let’s consider 8 bit data word 11000100, for which parity generation, error
      detection and correction capability of Hamming code shall be discussed. For n = 8,
      k = 4, therefore n+k =12
      Bit position:
      1       2       3       4       5      6     7       8       9      10       11     12
     p1       p2      1      p3       1      0     0      p4       0       1       0       0
     The 4 parity bits, p1, p2 p3 and p4 are in position 1, 2, 4 and 8 respectively. The 8-
     bit data word is in remaining positions. Each parity bit is calculated as follows:-
     P1 = XOR of bits (3. 5, 7, 9, 11) = 1+1+0+0+0=0
     P2 = XOR of bits (3, 6, 7, 10, 11) =1 + 0 + 0 + 1 + 0 = 0
     P4 = XOR of bits (5, 6, 7, 12) = 1 + 0 + 0 + 0 = 1
     PS = XOR of bits (9, 10, 11, 12) = 0 +1 + 0 + 0 = 1
     Therefore the code generated is : - 0 0 1 1 1 0 0 1 0 1 0 0
     Bit position                                           1 2 3 4 5 6 7 8 9 10 11
     12
     This new code is transmitted and at receiver side parity is checked over the same
     combination including parity bit. the four check bits are so generated as follows -
           Cl = XOR of bits {l, 3, 5, 7, 9, 11}
           C2 = XOR of bits {2, 3, 6, 7, 10, 11}
           C4 = XOR of bits {4, 5, 6, 7, 12)
           C8 = XOR of bits (8, 9, 10, 11, 12)
     If the result C = C8 C4 C2 C 1 = 0000, it indicates there is no error in received data.
     However, if C is not equal to zero, then the binary number formed by the check bits
     C8 C4 C2 C1 gives the position of the erroneous bit. Consider the following three
     cases for error detection:-
     Received data
          Bit
                      1 2 3 4 5 6 7 8 9 10 11 12     C8 C4 C2 C1                  Remarks
       Position
           A           0011100101 0 0                 0     0 0 0                 No error
                                                                            Error in bit position
           B           1011100101 0 1                 0     0 0 1
                                                                                      1
                                                                            Error in bit position
           C           0011000101 0 0                 0     1 0 1
                                                                                      5
      The error can be corrected by complementing the bit in the position as dictated by
      C8 C4 C2 C1.
      Hence, in this way hamming code can detect and correct one bit error only.

Q.5   With the help of a neat sketch, explain the working of a 4-bit universal shift register.
                                                                                             (6)
      Ans:
      A register that can shift the data in both directions and has the capacity of parallel
      load is called Universal shift register. All the possible operation lo the register can
      be made with it. It can work as serial in parallel out, serial in serial out, parallel in
      parallel out and parallel in serial out fashion.
      A 4- bit universal shift register is shown below:-
      Each stage consists of a D- FF and a 4x1 Multiplexer. The two select in puts SO, Sl
      select one of the multiplexer data input for the DFF’s. The selection lines control
      the mode of operation of the register according to the function table given below
      Function Table
       Mode control                                            Register Operation
       S1                     SO
       0                      0                                No Change '-
       0                      1                                Shift Right
       1                      0                                Shift Left
       1                      1                                Parallel Load
     For Sl SO = 00, data input 0 of each multiplexer is selected. This condition forms a
     path from the output of each FF into the input of the same FF. The clock pulse
     transfers the binary value it held previously and no change of state occurs.
     When S 1 SO = 01, this cases a shift right operation. The data available at serial
     input (Shift Right) enters into the First FF and the output of one FF is transferred to
     the other next to it causing the data stored, in the register to shift right by one bit         with each clock pulse. If we want that the data stored in register should rotate right, then
     the output A3 can be connected to the serial input (Shift Right).
     When Sl SO = 10, shift left operation takes place. Here also in order to rotate the
     data in left direction by one bit with each clock pulse, the output AO can be
     connected to serial input (Shift Left) terminal.
     When Sl SO = 11, the data available on the line 10, 11, 12, 13 get loaded in to the
     register with one clock pulse.
     Further, the output of the register can also be available at AO, Al, A2 and A3 lines.
     These lines can be connected to with an tri- state buffer so as to read the data of the
     register only when the control input is 1.
Q.6   State the condition in which overflow occurs in case of addition & subtraction of
      two signed 2's complement number. How is it detected?            (3)
      Ans:
      Overflow may occur when two n-bits number of same sign are added or when two
      n-bit I the time of the numbers of different sign are subtracted. If the result of
      addition / Subtraction is of (n + l) bit or out of permissible range than it is
      said to be overflow. For Example:-
      +70-----01000110
      +80----- 01010000
      +150----- 10010110
      Here the result of addition is in 8-bit only, but as +150 is out of the range that a
      number can be represented by 8-bit signed 2's Compliment form. So, overflow has
      occurred giving the wrong result. Now
      -70 2's           10111010
         -———-»
      -80 2's .         10110000
          ———>>
      -150               101101010
      Here the result of nine bits, clearly shows the over flow, as the largest negative
      number that can be represented by 8 signed 2'compliments number is -128 only.
      An overflow condition can be detected by observing the carry in to the sign bit
      position and the carry out of sign bit position. If these two carries are not equal, then
      over flow is produced. If these two carries applied to an XOR gate, an overflow will
      be detected when the output of the gate is equal to 1.
Q.7   Implement the following RTL code, using common bus and tri-state buffers.
      J: M A
      o: A Y
      b: R M
      n: Y R, M R
      Assume M, A, R and Y are to be one bit D – flip- flop.                 (6)
      Ans:
      The hardware realisation of R.TL behavior is shown below by using common bus
      and tri state buffer. All the FFs get the same clock pulse. Depending on the control
      signal of tri state buffer, the source FF is selected, and depending on control signals
      connected to 'LD’ of FF's the destination FF is selected.
Q.8   What do you mean by program control instructions? With a neat diagram, explain
      how the status register containing overflow, zero, sign and carry flags works with
      the status of the accumulator content obtained from ALU.                   (3+4)
      Ans:
      Program control type instructions, when executed by the processor, may change the
      address value of the Program Counter and cause type flow of control to be altered.
      Program control instruction specifies conditions for altering the content of Program
      Counter. This causes break in the sequence of instruction execution. This
      Instruction also gives the capability for branching to different Program segments.
      Examples - Branch., Jump, Skip, Call, Return etc.
      Status bits are set or reset depending on the result of a logical or arithmetic
      manipulation of accumulator data. So status bits are called condition - code bits or
      flag bits. These status bits constitute status register.
      The hardware realization of status register containing overflow, Zero, Sign, Carry
      flag is shown below –
       (i) Bit 'c' (carry) is set to 1. if the end carry c8 is 1. It is cleared to zero if the
       carry is 0
       (ii) Bit's' (sign) is set to one if' the highest order bit F7 is 1. It is set zero, if
       thebitF7=0
       (iii) Bit ‘z’(zero) is set to 1. if the output of ‘ALU’ contains all zeros. Otherwise
       it is set to zero.
       (iv) Bit ‘v’ (overflow) is set to 1, if the Ex – OR of the last two carries i.e.
       c7 & c8 is equal to 1, and cleared to 0 otherwise. This is the condition for an
       overflow when negative numbers are in 2's complement form.
Q.9   What are interrupts? Explain different types of interrupts.                              (6)
      Ans:
      In a microprocessor system, there are three major types of interrupt that cause a
      break in the normal executing of a program. These are -
      (i) External Interrupt: interrupt signal came from input-output devices
      connected external to processor. These interrupts depend on external conditions
      that are        independent of the program being executed at the time. The examples
      that causes external Interrupt are - I/0 device requesting transfer of data, elapsed
      time of an event, power failure. time out mechanism for a program etc.
      (ii) Internal Interrupt: Cause due to illegal or erroneous use of an instruction or
      data. Internal interrupts are also called traps. Internal interrupts are initiated due to
      some exceptional condition caused by the program itself rather than by an external
      event. If the program is rerun, the internal interrupts will occur in the same place
      each time. Example of cause of internal interrupts are - attempt to divide by zero,
      stack overflow, Invalid opcode, protection violation etc.
      (iii) Software interrupts: It is initiated by executing an instruction. These are
      special call instructions that behaves like an interrupt rather than subroutine call.
      These can be used by the programmer to initiate an interrupt procedure at any
      designed point of the program. These interrupts arc usually used for switching to
      supervisor made from user mode.
Q.10  How stack is implemented in a general microprocessor system.                       (3)
      Ans:
      In a general microprocessor system, there is a special register known as stack
      pointer, which holds the address of the top of the stack. In some microprocessor,
      register stack is provided. In order to indicate the stack full condition and stack
      empty condition, two flags are used. These two flags are known as EMPTY flag &
      FULL flag. The empty flag is set when the stack is completely empty. Full flag is
      set only when all the stack locations are filled with data. Stack is essential for
      implementing subroutine call and interrupts.
      Stacks operate in two principles
        (1) LIFO i.e. Last in First Out
        (2) FIFO i.e. first in first out.
      These principles of operation depends on stack architecture. Most of general
      purpose processor use LIFO principle for their stack.
      If the stack is organized in R/W memory, than the stack pointer is loaded with same
      address to initialize. The memory stack grow down word i.e. with each Push
      operations, stack pointer is decremented. The situation is just reverse on register
      stack.
Q.11  What are the advantages of assembly language? How is it different from
      high-level language?                                     (6)
      Ans:
      Writing program for a computer consists of specifying, directly or indirectly, a
      sequence of machine instructions- The machine instruction stored in RAM of the
      computer is in binary format. This binary format is very difficult to use and to –
      troubleshoot. So programs are written by user by using English like symbols of the
      alpha-numeric character set, which is known as assemble language. The assembler
      converts these assembly language programs to binary form.
      Advantages of assemble language program is it is easy to use. It is easy to
      troubleshoot, it is fast to execute than high level language program.
      A programming language is defined by a set of rules. Users must conform to all
      format rules of the assembly language if it is to be translated correctly. Each
      microprocessor has its own assembly language format. The assembly language use
      predefined rules that specify the symbols that can be used & how they may be
      combined to form a line of code.
      Some of the common rules are
      (i) The label field may be empty or it may specify a symbolic address.
      (ii) The instruction field specify a machine instruction or a Pseudo instructions.
      (iii) The comment field may be empty or it may include a comment.
      (iv) The symbolic address consists of up to four alphanumeric characters.
      (v) Symbolic address in the label field is terminated by a comma so that it will be
      recognized as a label by the assembler.
      (vi) The comment field is preceded by a slash foe assembler to recognize the
      beginning of a comment field.
Q.12  What is vertical micro code? State the design strategy of a vertical micro coded
      control unit. (6)
      Ans:
       In vertical microcode, the micro-operators are grouped in to fields. Each micro-
       operation is assigned a unique encoded value in this field. For example, 16 micro
       operations could be encoded using four bits, with each microoperation assigned
       with a unique binary field value from 0000 to 1111, These 16 micro-operation also
       include the 'NOP" i.e. No operation. Vertical micro instructions require fewer bits
       than their equivalent horizontal micro instructions, however the micro sequencer
       incorporate a decoder for each microoperation field to generate the actual micro-
       operation signals.
       The design strategy used for vertical microcode is as follows:
      Whenever two microoperations occur during the same state, assign them to different
      fields.
      (i)       Include NOP in each field if necessary.
      (ii)     Distribute the remaining micro-operations to make the best use of the micro-
               operation field bits.
      (iii)    Group together micro-operation that modify the same registers in the same
               field.
Q.13   What is a microprogram sequencer? With block diagram, explain the working of
       microprogram sequencer.                        (2+8)
       Ans:
      The function of control unit in a digital computer is to initiate sequences of
      micro-operations. When the control signals are generated by hardware using
      conventional logic design techniques, the control unit is said to be hard wired.
      Microprogramming is the second alterative. The control function that specifies
      microoperation is a binary variable. These binary control variables are stored in
      memory is called a microprogrammed control unit. A sequence of microinstructions
      constitutes a microprogram. Each machine instruction initiates a search of micro
      instruction in control memory. These microinstructions generates the
      microoperations to fetch the instruction from main memory, to evaluate the effective
      address, to execute the operation specified by the instruction and to return control to
      the fetch phase, in order to repeat the cycle for new instruction. Control memory
      address register specifies the address of the microinstruction to be read from
      memory. The micro instruction contains a control word that specifics one or more
      micro operations for the data processes. Once these operations are executed, the
      control must determine the new address. The location of the next microinstruction
      may be the one next in sequence or it may be located somewhere else in the control
      memory. For this reason it is necessary to use some bits of the present micro
      instruction to control the generation of the address of the next micro instruction. The
      next address may also be a function of external input condition. The next address is
      computed by the circuit is called microprogram sequencer. The typical functions of
      a micro program sequencer are
      (i)      Incrementing the control address registers by one.
      (ii)     Loading into the control address register an address from control memory
      (iii)    Transferring an external address loading an initial address to start control
               operations.
      The sequencer should also have a facility for subroutine call and return. This is
      shown in the following diagram:-
Q.14   Give the flow chart for add and subtract operation of two signed 2's complement
       data. Explain the logic of each operation.             (4+6)
       Ans:
      In signed 2’s complement representation, the left most bit of a binary number
      represents the sign bit. ‘0’ for + ve & 1 for – ve. If the sign bit is 1, the entire
      number is represented in 2’s complement form.
      Addition: - both the operands are added up along with the sign bit. A carry out of
      the sign bit position is discarded.
      Subtraction:-Take 2's complement form of the subtracted including the sign bit and
      add it to the minuend including the sign bit. A carry out of the sign bit position is
      discarded.
      Example: If we want to carry out -35 - (+40) in signed 2's complement
      representation then ,the binary representation of + 35 = 010001 and + 40 = 0101000
      In signed 2's complement representation; both the operands are represented as
                          2'scompl
       −35 → 0010011 →11011101
                             2'scompl
       +40 → 00101000 →11011000
      As we have to subtract (+40) from-35

      So the result of substraction = Minuend in signed 2's complement from plus 2's
      | complement of subtrahend.
      -35-(+40) = 11011101
                     11011000
                     10110101
      The overflow carry is neglected. So the answer is (10110101) which is in signed 2's
      complement from, which is equal to (-75).
Q.15  Explain different methods used for establishing the priority of simultaneous
      interrupts.         (6)
      Ans:
      To establish the priority of simultaneous interrupts can be done by software or
      hardware. Polling procedure is a software method. It is used for identifying the
      highest-priority source by executing a program. In this method there is one common
      branch address for all interrupts. The programme polls the interrupt sources in
      sequence. The order in which the sources are polled determines the priority of each
      interrupt. Thus the initial service routine for all interrupts consist of a program that
      tests the interrupts sources in sequence and to branch to one of many possible
      service routines.
      There are two hardware methods for establishing priority. These are
           (i) Daisy- chaining priority and (ii) Parallel priority interrupts.
      Daisy chaining is a hardware implementation of polling procedure, whereas parallel
      priority method uses a priority encoder and is the fastest method for establishing the
      priority of interrupt sources.
      The parallel priority interrupt method uses a register whose bits are set separately by
      the interrupt signal from each device. Priority is established according to the
      position of the bus in the register. In addition to the interrupt register, the circuit
      may include a mask register whose purpose is to control the status of each interrupt
      request. The mask register can be programmed to disable lower priority interrupts
      while a higher priority device is being serviced. It can also provide a facility that
      allows a high priority device to interrupt the CPU, while a lower priority device is
      being serviced.
      The priority logic for a system of four interrupt sources is shown below.

     in the interrupt register, individual bits are set by internal I/O device requesting the
     service of CPU and is cleared by program instructions. The I/O devices are given with
     some priority value depending on their nature of devices and the services rendered by
     them. For example magnetic disk may get higher priority than a printer.
     The mask register has same no. of bits as that of interrupt register. By means of
     program, it is possible to set or reset any bit of the mask register. If it is 1, then the
     associated interrupt is recognized, otherwise it is treated to be masked. Each interrupt
     bit along with its mask bit are applied to a AND gate lo produce four inputs to a
     priority encoder.
     In this way the interrupts are recognized by CPU. The priority encoder output decides
     the vector address of the interrupt service subroutine. (ISR), which is to be loaded in
     to PC for execution of ISR during interrupt cycle. Another output of priority encoder
     sets an interrupt status flip-flop (IST FF). When an interrupt is recognized, the
     interrupt enable FF(IEN) can be set or cleared by the program to provide an overall
     control over the interrupt system. If IEN = 1, then interrupt is recognised by CPU
     otherwise not. If IST= 1 & IEN = 1, then the interrupt signal goes to CPU, in return
     CPU sends interrupt acknowledgement signal, which enables the vector address
     register to place the vector address of ISR into program computer.
Q.16 Give the hardware organization of associative memory. Why associative memory is
     faster than other memories. Deduce the logic equation used to find the match in the
     associative memory. Explain how four-bit argument register is realized.
                                                                                        (3+2+5)
     Ans:
     The hardware organization of the cell of one word in associative memory including
     the read and write logic is shown below:-
     This consists of a memory array of logic for 'M' words with n-bits per word. The
     argument register A. The key register K, each has n-bits, one for each bit of a word.
     The match register ‘M’ has m bits, one for each memory word. Each word in the
     memory is compared in parallel with the content of the argument register. Words that
     match the bits of the argument register set a corresponding bit in the match register.
     After the matching process, those bits in the match register that have been set indicate

     the fact that their corresponding words have been matched. As the identification and
     search of the data is done parallel by the hardware circuit so it is faster than other
     mapping logic.
     Let A1, A2 .. ... An are n-bits of arguments register and K1, K2 „ . .Kn are
     n- bits of key register.
     Let there be m-words in the memory, each of n- bits arrange in the matrix term having
     row 1 from 1 to m and column from 1 to n.
     The output of comparison of each bit in a particular row i is given by xj.
     Than Xj +kj' = if kj =1= 1if kj =0
     The match logic register bits be M1, M2, Mn. As there is one bit in match register for
     each word .
     Mi = (x1+k1') (x2 + k2')...(xn + kn')
               n
        Mi = Π ( Aj + Fij + Aj ' Fij '+ Kj ')
              j =1
       As xj = AjFij+Aj’Fij’
     The circuit for match for one word of associative memory is given below-
Q.17    Why page-table is required in a virtual memory system. Explain different ways of
        organizing a page table.                       (4+2)
        Ans:
       In any computer the address space is larger than memory space i.e. secondary
       memory is larger than the main memory, physically available to processor for
       execution of program. So programs and data are transferred to and from auxiliary
       memory and main memory based on demand imposed by the CPU. As the address
       of virtual memory is of larger bit then that of main memory, so mapping technique
       is required. To obtain the actual main memory address of the data from its virtual
       memory address. For this purpose a page table is required which holds the page
       number of virtual memory and the block number of the main memory. Further, each
       word of page table also has ‘presence bit’ to donate whether this page is presently
       available in main memory or not.
       The different ways of organizing a page table are:
       (i)        In the R/W memory: it is called memory page table. But it is inefficient
       w.r.t. storage utilization and it required two main memory references to read a data,

      thus reducing the speed of execution of program.
      (ii)    By using associative logic: It is more efficient way to organize the page
      table, as it can be constructed with no. of words equal to no. of blocks in main
      memory.
Q. 18  Design a sequential circuit with JK flip-flop to satisfy the following state
       equations.
              A(t+1) = A'B'CD + A'B'C + ACD +AC'D'
              B(t+1) = A'C +CD' + + A'BC'
              C(t+1) = B
              D (t+1) = D'
       Ans.
Q.19   Simplify the Boolean function F together with don't care condition.
              F (A,B, C, D) = m ( 1, 3, 7,11,15) + d(0,2,5)
        Ans.
Do yourself
Q. 20 Explain the Adder-Subtractor with the help of 2's complement.
      Ans.
      The addition of two numbers in signed 2's complement form consists of adding the
      numbers with the sign bits treated the same as the other bits of the number. A
      carry-out of the sign-bits position is discarded. The subtraction consists of first
      taking the 2's complement of the subtrahend and then adding it to the minuend.
      When two numbers of a
      n digits each are added and the sum occupies n. + 1 digits then an overflow
      occurred. An overflow can be detected by inspecting the last two carries out of the
      addition. When the two carries are applied to an exclusive OR gate, the overflow is
      detected when, the output of the gate is equal to 1.
      The sum is obtained by adding the contents of AC and BR (including their sign
      bits). The overflow bit V is set to 1 if the exclusive-OR of the last two carries is 1,
      and it is cleared to 0 otherwise. The subtraction operation is accomplished by
      adding the content of AC to the 2's complement of BR. Taking the 2's complement
      of BR has the effect of changing a positive number to negative, and vice versa. An
      overflow must be checked during this operation because the two numbers added
      could have the same sign. The programmer must realized that if an overflow
      occurs, there with be an erroneous result in the AC register.
Q.21  Design a combinational circuit using a ROM. The circuit accepts a 3-bit
      number and generates an output in binary number equal to the square of the input
      number.

      Ans.
      The three bit number can represent 8 number of variables combination from 0-7.
      For this type of circuit, we need six bits of output. The truth table for the circuit is
      shown below:
                  Input                         Output
                X   Y    Z             A    B    C D      E    F
                0   0    0            0    0    0 0       0   0
                0   0    1            0    0    0 0       0   1
                0   1    0            0    0    0 1       0   0
                0   1    1            0    0    1 0       0   1
                1   0    0            0    1    0 0       0   0
                1   0    1            0    1    1 0       0   1
                1   1    0            1    0    0 1       0   0
                1   1    1            1    1    0 0       0   1

Q.22  Represent microinstructions for a microprogram of LD r1, (r2) instruction at
      control memory addresses aj to aj+5. How will be program counter increment f 9
      for the next, instruction?
      Ans.
               (ZDR = 1 if DR = 0 ; ZAC = 1 if AC = 0)
               INR (PC) = R' T1 + RT2 + D6 T6 ZDR + PB9 (FGI) + PB8 (FGO)
                        + rB4 (AC15) ' rB3 (AC15) + rB2 ZAC +RB1 E'
               LD (PC) = D4 T4 + D5 T5
               CLR (PC) = RT1.
Q.23  Evaluate the arithmetic statement X = (A+B)*(C+D) using a general register
      computer with three address, two address and one address instruction format
      Ans.
      Three-Address Instructions
      Computers with three-address instruction formats can use each address field to
      specify either a processor register or a memory operand. The program in assembly
      language that evaluates X = evaluates X = (A+B) * (C+D) is shown below, together
      with comments that explain the register transfer operation of each instruction.
                    ADD                          R1, A, B               R1 M[A] + M[B]
                    ADD                          R2, C, D               R2 M[C] + M[D]
                    MUL                          X, R1, R2              M[X] R1 * R2.
      It is assumed that the computer has two processor registers, R1and R2. The symbol
      M[A] denotes the operand at memory address symbolized by A.
      Two-Address Instructions

        Two-address instructions are the most common in commercial computers.
        Here again each address field can specify either a processor register or a memory
        word. The program to evaluate X = (A +B) * (C + D) is as follows:
                      MOV                           R1, A          R1 <-M[A]
                      ADD                           R1, B          R1 <-R1 + M[B]
                      MOV                           R2, C          R2 <-M[C]
                      ADD                           R2, D          R2<- R2 + M[D]
                      MUL                           R1, R2         R1 <-R1 * R2
                      MOV                           X, R1          M[X] <- R1
        The MOV instruction moves or transfers the operands to and form memory and
        processor registers.
        One-Address Instructions
        One-address instructions use an implied accumulator (AC) register for all
        data manipulation. For multiplication and division there is a need for a second
        register. However, here we will neglect the second register and assume that the AC
        contains the result of all operations. The program to evaluate
                X = (A + B) * (C + D) is
                      LOAD                           A     AC <-M[A}
                      ADD                            B     AC<-A[C] + M[B]
                      STORE                          T     M[T] <-AC
                      LOAD                           C     AC<-M[C]
                      ADD                            D     AC<-AC+M[D]
                      MUL                            T     AC<-AC * M[T]
                      STORE                          X     M[X] <-AC
Q. 24   Write an assembly language program to convert a digital string into respective
        exactly opposite value.
        Ans.
Address Machine       Labels              Memories         Operands       Comments
        Code
2000    11,01,26                          LXI               D12500H       Memory location for
                                                                          storing result.
2003    21,0025                           LXI               H12500H      Address for count
                                                                          in H-L pair.
2006    46                                MOV                B 1M         Ist number is
                                                                          accumulator
2007    21,0025       LOOP                INX                H            Decrement Court.
2008    DA, 14,20                          JC               AHEAD          Yes, next digit in
                                                                           accumulator go to
                                                                          AHEAD
2009    00           AHEAD                DCR               C              Decrement Court.
2010    12                                 STAX              D             Store the result.
Q.25    Explain Booth's multiplications algorithm through an example. Give an example of
        multiplicant and multiplier for which this algorithm takes the maximum time.

      Ans.
      The hardware implementation of Booth algorithm requires the register configuration
      shown. The sign bits are not separated from the rest of the registers. Registers A, B,
      and Q, as AC, BR, and QR, respectively. Qn designates the least significant bit of
      the multiplier in register QR. An extra flip-flop Qn+1 is appended to QR to
      facilitate a double bit inspection of the multiplier. The flowchart for Booth
      algorithm is shown.
                                  Hardware for Booth algorithm
                    BR register                     Sequence counter (SC)
                 Complementer and
                   parallel adder
                                                                          Qn Qn+1
                    AC register                           QR register

      Example: Refer table 10-3 from page 348, Morris mano (3rd Edition)
Q. 26 Using 8-bit 2's complement representation of negative numbers, perform the
      following computations:                       .
               (i) - 35 + (-11)                     (ii)     19 - (- 4)
      Ans.
               35 =        00100011
               -35 =       11011100
                           11011101
               11 = 00001011
               -11 = 11110100
                      = 11110101
      -35+ (-11) =           11011101
                         + 11110101
                         -----------------
                            111010010
      (ii)     19 = 0001 0011
                  4 = 00000100
                 -4 = 11111100
               19 - ( - 4) = 19 + 4
                      00010011
                      00000100
                       --------------
                      00010111
Q. 27 Consider a cache (M1) and memory (M2) hierarchy with the following
      characteristics:
               M1 : 16 K words, 50 ns access time
               M2 : 1 M words, 400 ns access time
      Assume 8 words cache blocks and a set size of 256 words with set associative
      mapping.
               (i)Show the mapping between M2 and M1.
               (ii)Calculate the Effective Memory Access time with a cache
      hit ratio of h = .95.
      Ans.
      (i) Main Memory = 1M words.
                            = 220 words.
               Block size = 8 words.
                           220
       main memory =            = 217 blocks
                            8
      Cache memory = 16 k words.
                                        16 K 214
      Therefore Cache memory =               = 3 = 211 blocks .
                                           8  2
      Set size = 265 words.

         256 28
      =      = 3 = 25 blocks
           8   2
      Tag = 17-11+5 = 11 bits
      Set = 11-5 = 6 bits
      word = 3 bits.
      (ii)    Given, tc = 50ns tm = 400 ns
                  h= 0.95
              Memory access time = htc + (1- h) (tc +tm )
                   = 0.95 x 50 + ( 1-0.95)(50+400)
                           = 47.5 + 22.5
                             = 70ns
Q. 28 Write short notes on the following:
              (i) Flip-Flops.
              (ii) Multiplexer.
      Ans.
      (i) Flip-Flops:-
      Flip-Flops is another name for a bistable multivibrator. A flip-flop is capable of
      storing 1 bit of binary data. It has two stable states- 'one' and 'zero'. The output
      stays low or high, to change it, the circuit must be drived by an input called trigger.
      Until the trigger arrives, the output voltage remains low or high indefinitely.
      Edge Triggered Flip-flops:- An edge triggered flip-flop responds only during the
      brief instant the clock switches from one voltage level to another. When the
      triggering occurs on the positive going edge of the clock, it is called positive-edge
      triggering. Sometimes, triggering on the negative edge is better suited to the
      application. This means the trailing edge of the clock activates the gates, allowing
      data to be recognized. This is called negative-edge triggering.
      Preset and Clear :- When power is first applied, flip-flops come up in random
      states. To get some computers started, an operator has to push a reset button. This
      sends a reset or CLEAR signal to all flip-flops. Also, it is necessary in some digital
      system to PRESET (synonymous with set) certain flip-flops.
      In a clocked flip-flop PRESET and CLEAR inputs are called asynchronous,
      because they activate the flip-flops independently of the clock.
              Types of Flip-flops
              1)R-S. Flip-Flop
              2)Clocked R-S Flip-FLop
              3)D Flip-FLop.
              4)J-K Flip-Flop
              5)Master-Slave Flip-Flop
              6)T-Flip-Flop
      (ii) Multiplexer
      The multiplexer (MUX) is a combinational logic circuit that selects binary
      information from one of the multiple input lines (Dn-1.....D1, D0) and directs it to
      an output line according to a received select code (S = Sn-1....... S1 S0) and directs
      it. A block diagram of a four input multiplexer is shown in Fig. it's truth table given
      below.

                                   Truth Table
                     S0                  S1            O/P
                      0                  0             D4
                      0                  1             Da
                      1                  0             D2
                      1                  1             D1
              Output = D4 S0 S1 + D3 S0 S1 + D2 S0 S1 + D1 S0 S1
Q.29  Implement the following by using 4:1 multiplexer
            P = Π(M0, M1, M5, M7).
      Ans.
                              I0
                 A
                     1        I1          4x1            O/p
                                         MUX
                     0        I2
                              I3
                            B
                            C
                  B and C are the selection lines.
                                         
Q. 30 Explain with neat flow chart the addition and subtraction of floating point
      numbers.
      Ans:
      In addition and subtraction the two floating point operands are in AC and BR. The
      sum or difference is formed in AC. The algorithm can be divided into four parts.
                                       Flow Chart
      (1)     Check for zeros.
      (2)     Align the mantissas
      (3)     Add or subtract the mantissas
      (4)     Normalize the result.
      The flowchart for adding or subtracting two floating point binary numbers is shown
      in fig. If BR is equal to zero, the operation is terminated, with the value in the AC
      being the result. If AC is equal to zero, we transfer the content of BR into AC and
      also complement its sign if the numbers are to be subtracted. If neither number is
      equal to zero, we proceed to align the mantissas.
      The magnitude comparator attached to exponents a and b provides three outputs that
      indicate their relative magnitude. If the two exponents are equal, then perform the
                                          
      arithmetic operation. If the exponents are not equal, the mantissa having the smaller
      exponent is shifted to the right and its exponent incremented. This process repeated
      until the two exponents are equal.
Q.31  Multiply (-7)10 with (3)10 by using Booth’s multiplication.           Give the flow
      table of the multiplication.
      Ans.
      Binary equivalent of 7 = 0111, -7 = 1001
      Binary equivalent of 3 = 0011.
                         BR=1001
      Qn      Qn+1      BR+1=0111           AC          QR       Qn+1       SE
                            Initial        0000        0011        0        100
       1        0       Subtract BR        0111
                                           0111
                             ashr          0011        1001        1        011
       1        1            ashr          0001        1100        1        010
       0        1         Add BR           1001
                                           1010
                             ashr          1101        0110        0        001
       0        0            ashr          1110        1011        0        000
                                 Final product = 11101011
Q.32  Design a hardware circuit by using common bus architecture to implement the
      following Register Transfer Languages.
      P:            A1 A2
      Q:            A2 A3
      R:            A4 A1
      S:            A3 A4, A1 A4
      Where A1, A2, A3, A4 are one bit register
                              0
                              1
                              2
                              3                     P       Q     R       S
                                     8x1
                              4     MUX
                              5
                              6
                              7
         A1         A2          A3          A4
                                            
                                    Input
                                                             Output
                         S2           S1           S1
                          0            0           0            P
                          0            0           1           Q
                          0            1           0           R
                          0            1           1           S1
                                                                    ]S
                          1            0           0           S2
                         X            X            X           X
                         X            X            X           X
                         X            X            X           X
                         X            X            X           X
Q.33  Explain hardware polling method for data transfer.
      Ans.
      In a bus system that uses polling, the bus grant signal is replaced by a set of lines
      called poll lines which are connected to all units. These lines are used by the bus
      controller to define an address for each device connected to the bus. The bus
      controller sequences through the addresses in a prescribed manner. When a
      processor that requires access recognizes its address, it activates the bus busy line
      and then accesses the bus. After number of bus cycles, the polling process continues
      by choosing a different processor. The polling sequence is normally programmable,
      and as a result, the selection priority can be altered under program control.
      There are so many ways to boot alternative OSs to common PCs these days.
      There are many ways to run multiple operating systems on a single piece of
      hardware. Below we count the pros & cons of the three most popular methods: re-
      partitioning, emulation and virtualization.
      1.      Partitioning
      With the re-partitioning method the user must manually re-partition his hard drive
      and then install the OSs one after the other on the right partition and then use a
      boot manager to boot between OSs.
              Pros:
              - OSs run full speed
              - Full access to the hardware
              - Partition resizing is possible (depending on the file system used)
              Cons:
              - Manually partitioning can be tricky for newbies
              - Frustrating if you ‘lose’ your boot manager after an OS update
              - Requires a full reboot to run another OS
              2. Virtualization
              Virtualization is the new kid on the block and it’s gaining ground very fast.
              To the eyes of a simple user it looks a lot like straight emulation, but in
              reality it’s not. The virtualizer “shares” more hardware resources with the
              host OS than an emulator does.
              Pros:
              - Slower than the re-partitioning method but much faster than emulation
              - Support for all host hardware, including 3D support
              - Virtual clustering made-easy
                                             
               Cons:
               - Requires enough RAM
               - Only runs on the same architecture as the host OS
               3. Emulation
               Emulators will completely emulate the target CPU and hardware (e.g. sound
               cards, graphics cards, etc). Emulators are the “old way” of running multiple
               OSs on a single computer. Emulation on PCs these days is only good for
               non-OS usages (e.g. game consoles, embedded systems) or specific OS/CPU
               development purposes.
               Pros:
               - Best solution for embedded/OS development
               - Doesn’t interfere with the underlying host OS
               - Can be ported to any architecture
               Cons:
               - Can be very slow
               - No 3D or other exotic PC hardware support
               - Requires enough RAM
               Being a traditional geek chick myself, I still prefer the manual re - partioning
               method for my PCs (I like the clean nature of it), but for a MacTel I would
               much       prefer Boot Camp’s special portioning scheme (if Vista, Linux are
               supported properly — otherwise, Virtualization is my next best option on
               MacTels). Tell us what’s your preferred method is below
Q. 34  Explain with an example, how effective address is calculated in different
       types of addressing modes.
       Ans.
       To explain the difference between the various modes, the two word instruction at
       address 200 and 201 is a "load to AC" instruction with an address field equal to 500.
       The first word of the instruction specifies the operation code and mode, and the
       second word specifies the address part. PC has the value 200 for fetching this
       instruction. The content of processor register R1 is 400, and the content of an index
       register XR is 100. AC receives the operand after the instruction is executed. The
       figure lists a few pertinent addresses and shows the memory content at each of these
       addresses for each possible mode. We calculate the effective address and the
       operand that must be loaded into AC. In the direct address mode the effective
       address is the address part of the instruction 500 and the operand to be loaded into
       AC is 800. In the immediate mode the second word of the instruction is taken as the
       operand rather than an address, so 500 is loaded into AC. In the indirect mode the
       effective address is stored in memory at address 500. Therefore the effective
       address is 800 and the operand is 300. In the Index mode the effective address is
       XR + 500 = 100 + 500 = 600 and the operand is 900. In the register mode the
       operand is in R1 and 400 is loaded into AC.
       The Autoincrement mode is the same as the register indirect mode except that R1 is
      incremented to 401 after the execution of the instruction. The Autodecrement mode
      decrements R1 to 399 prior to the execution of the instruction. In the relative mode
      the effective address is 500+202=702 and the operand is 325.
      In the register indirect made the effective address is 400, equal to the content of R1
      and the operand loaded into AC is 700.
                                            
Q.35   How an interrupt is recognized? Explain the interrupt cycle.
       Ans.
       In the parallel priority interrupt method uses a register whose bits are get separately
       by the interrupt signal from each device. Priority is established according to the
       position of the bits in the register. In the interrupt register the circuit may include a
       mask register whose purpose is to control the status of each interrupt request. The
       mask register can be programmed to disable low priority interrupts while a higher
       priority device is being carried.
       The mask register has the same number of bits as the interrupt register. Each
      interrupt bit and its corresponding mask bit are applied to an AND get to produce
      the four inputs to a priority encoder. In this way an interrupt is recognized only if its
      corresponding mask bit is get to 1 by the program.
                                             
      Interrupt Cycle:-
      The interrupt enable flip-flop IEN shown it can be set or cleared by program
      instructions. When IEN is cleared, the interrupt request coming from IST is
      neglected by the CPU. The program-controlled IEN bit allows the programmer to
      choose whether to use the interrupt facility. If an instruction to clear IEN has been
      inserted in the program, it means that the user does not want his program to be
      interrupted. An instruction to set IEN indicates that the interrupt facility will be
      used while the current program is running. Most computers include internal
      hardware that clears IEN to 0 every time an interrupt is acknowledged by the
      processor. At the end of each instruction cycle the CPU checks IEN and the
      interrupt signal from IST. If either is equal to 0, control continues with the next
      instruction. If both IEN and IST are equal to 1, the CPU goes to an interrupt cycle.
      During the interrupt cycle the CPU performs the following sequence of micro-
      operations:
              SP         SP –1                    Decrement stack pointer
              M[SP]      PC                       Push PC into stack
              INTACK 1                            Enable interrupt acknowledge
              PC         VAD                      Transfer vector address to PC
              IEN        0                        Disable further interrupts
              Go to fetch next instruction.
      The CPU pushes the return address from PC into the stack.                     It then
      acknowledges the interrupt by enabling the INTACK line. The priority interrupt unit
      responds by placing a unique interrupt vector into the CPU data bus. The CPU
      transfers the vector address into PC and clears IEN prior to going to the next fetch
      phase. The instruction read from memory during the next fetch phase will be the
      one located at the vector address.
Q. 36 Compare assembly language with high level language. Write a program using
      assembly language of 8085 microprocessor to check whether a given number is
                                           
      odd or even. If the given number is even then display '1' on its SOD line. Give the
      flow chart also.
      Ans.
              High Level Language                 Assembly Language
         (1) Programs developed in High (1) Program are less under-stand
         level language        are most able than high level language but
         understandable                     more than machine language
                                            (2) Not portable, portable to the
         (2) Program are portable           processor of same architecture
                                            only
         (3) Debugging is easier            (3) Debugging is more complex
         (4) Most suited for software       (4) Not good for large programs
         development
         (5) Program are not machine        (5) Program are machine
         dependent                          dependent
         (6) Provides flexible construct    (6) Does not provide flexible
         for program development            construct for development
         (7) Programs are translated        (7)Uses assembler to generate
         using       compiler       and/or  object code
         interpreter to generate object
         code
      DATA SEGMENT
      NUMBER DB 11
      EVE DB         ‘ ENTERED NUMBER IS EVEN’
      ODD DB        ‘ENTERED NUMBER IS ODD’
      DATA ENDS
      CODE SEGMENT
      ASSUME CS: CODE, DS: DATA
                       START : MOV DX, DATA
                                 MOV DS, DATA
                                 MOV AL, NUMBER
                                 SHR     AL, 1
                                 JL      LABEL 1
                        MOV DX, OFFSET EVE
                             INC      LABEL 2
          LABEL1 : MOV DX, OFFSET ODD
         LABEL 2 : MOV AH, 09H
                       INT 21H
                       MOV AH, 4CH
                       INT 21H
         CODE          ENDS
         END           START
                                          
Q.37  Compare horizontal microcode with vertical microcode. State the advantage of micro
      programmed control unit.                       (6)
        Ans.
                 Horizontal Microcode                           Vertical Micro-code
        (1) Control signal directly in micro-code     (1) Each action encoded density.
        (2) All control signals always there.         (2) Actions need to be decoded to signal
        (3) Lots of signals many bits in                          at execution time.
             micro-instruction                         (3) Takes less space but may be slower.
        Advantage of micro programmed control unit is that once the hardware
        configuration is established. There should be no need for further hardware or
        wiring changes. If establish a different control sequence for the system, is specify a
        different set of micro instructions for control memory.
Q. 38   Explain in detail the different mappings used for cache memory. Compare them.
        Ans.
        Three types of mapping procedures used for cache memory:
        (i)     Associative mapping
        (ii)    Direct mapping
        (iii)   Set-associative mapping
(i)     Associative mapping:-
        The fastest and most flexible cache organization uses an associative memory. The
       organization is illustrated. The associative memory stores both the address and
       content (data) of the memory word. This permits any location in cache to store any
       word from main memory. The diagram shows three words presently stored in the
       cache. The address value of 15 bits is shown as a five-digit octal number and its
       corresponding 12-bit word is shown as a four-digit octal number and its
       corresponding 12-bit word is shown as a four-digit octal number. A CPU address of
       15 bits is placed in the argument register and the associative memory is searched for
       a matching address. If the address is found, the corresponding 12-bit data is read
       and sent to the CPU. If no match occurs, the main memory is accessed for the word.
       The address-data pair is then transferred to the associative cache memory. If the
       cache is full, an address-data pair must be displaced to make room for a pair that is
       needed and not presently in the cache. The decision as to what pair is replaced is
       determined from the replacement algorithm that the designer chooses for the cache.
       A simple procedure is to replace cells of the cache is round-robin order whenever a
                                             
      new word is requested from main memory. This constitutes a first-in first-out
      (FIFO) replacement policy.
                       Fig. Associative mapping cache (all numbers in octal)
       CPU address (15 bits)
                            ↓
                   Argument register
                    ← Address →                                    ← Data →
                         01000                                         3450
                         02777                                         6710
                         22345                                         1234
       (ii)    Direct Mapping :-
       Associative memories are expensive compared to random-access memories because
      of the added logic associated with each cell. The possibility of using a random-
      access memory for the cache is investigated. The CPU address of 15 bits is divided
      into two fields. The nine least significant bits constitute the index field and the
      remaining six bits form the tag field. The figure shows that main memory needs an
      address that includes both the tag and the index bits. The number of bits in the
      index field is equal to the number of address bits required to access the cache
      memory. In the general case, there are 2k words in cache memory and 2n words in
      main memory. The n bit memory address is divided into two fields: k bits for the
      index field and the n-k bits for the tag field. The direct mapping cache organization
      uses the n-k bits for the tag field. The direct mapping cache organization uses the n-
      bit address to access the main memory and the k-bit index to access the cache. The
      internal organization of the words in the cache memory is as shown. Each word in
      cache consists of the data word and its associated tag. When a new word is first
      brought into the cache, the tag bits are stored alongside the data bits. When the CPU
      generates a memory request, the index field is used for the address to access that
      cache. The tag field of the CPU address is compared with the tag in the word read
      from the cache. If the two tags match, there is a hit and the desired data word is in
      cache. If there is no match, there is a miss and the required word is read from main
      memory. It is then stored in the cache together with the new tag, replacing the
      previous value. The disadvantage of direct mapping is that the hit ratio can drop
      considerably if two or more words whose addresses have the same index but
      different tags are accessed repeatedly. However, this possibility is minimized by the
      fact that such words are relatively far apart in the address range.
                                            
            address    Memory data
              00000      1220                        Index
                                                    address      Tag         Data
                                                        000      00         1220
              00777      2340
              01000      3450
              01777      4560
              02000      5670
                                                        777      02         6710
                                                                  (b) Cache memory
              02777      6710
                    (a) Main memory
                                Direct mapping cache organization
     To see how the direct-mapping organization operates, consider the numerical example
     shown. The word at address zero is presently stored in the cache (index = 000, tag =
     00, data = 1220). Suppose that the CPU now wants to access the word at address
     02000. The index address is 000, so it is used to access the cache. The two tags are
     then compared. The cache tag is 00 but the address tag is 02, which does not produce
     a match. Therefore, the main memory is accessed and the data word 5670 is
     transferred to the CPU. The cache word at index address 000 is then replaced with a
     tag of 02 and data of 5670.
     The direct-mapping example just described uses a block size of one word. The same
     organization but using a block size of 8 words is shown.
     The index field is now divided into two parts: the block field and the word field. In a
     512-word cache there are 64 blocks of 8 words cache, since 64 x 8 = 512. The block
     number is specified with a 6-bit field and the word within the block is       specified
     with a 3-bit field. The tag field stored within the cache is common to all eight
     words of the same block. Every time a miss occurs, an entire block of eight words
     must be transferred from main memory to cache memory. Although this takes extra
                                              
     time, the hit ratio will most likely improve with a larger block size because       of  the
     sequential nature of computer programs.
                     Index Tag        Data                        6        6        3
                      000  01        3450                        Tag     Block     Word
             Block 0
                      007  01        6578                                     Index
                      010
             Block 1
                      017
                      770  02
             Block 63
                      777  02          0710
                           Direct mapping cache with block size of 8 words
        (ii)     Set-Associative Mapping :-
        It was mentioned previously that the disadvantage of direct mapping is that two
       words with the same index in their address but with different tag values cannot
       reside in cache memory at the same time. A third type of cache organization, called
       set-associative mapping, is an improvement over the direct-mapping organization in
       that each word of cache can stored two or more words of memory under the same
       index address. Each data word is stored together with its tag and the number of tag-
       data items in one word of cache is said to form a set. An example of a set-
       associative cache organization for a set size of two is shown. Each index address
       refers to two data words and their associated tags. Each tag requires six bits and
       each data words has 12 bits, so the word length is 2(6+12) = 36 bits. An index
       address of nine bits can accommodate 512 words. Thus the size of cache memory is
       512 x 36. It can accommodate 1024 words of main memory since each word of
       cache contains two data words. In general, a set-associative cache of set size k will
       accommodate k words of main memory in each word of cache.
        The octal numbers listed are with reference to the main memory contents illustrated
       in the fig. The words stored at addresses 01000 and 02000 of main memory are
       stored in cache memory at index address 000. Similarly, the words at addresses
       02777 and 00777 are stored in cache at index address 777. When the CPU generates
       a memory request, the index value of the address is used to access the cache. The
       tag field of the CPU address is then compared with both tags in the cache to
       determine if a match occurs. The comparison logic is done by an associative search
       of the tags in the set similar to an associative memory search: thus the name "set-
       associative." The
                                               
                   Index  Tag       Data          Tag        Data
                    000    01      3450           02        5670
                    777    02      6710           00        2340
       hit ratio will improve as the set size increases because more words with the same
       index but different tags can reside in cache. However, an increase in the set size
       increases the number of bits in words of cache and requires more complex
       comparison logic. When a miss occurs in a set-associative cache and the set if full,
      it is necessary to replace one of the tag-data items with a new value. The most
      common replacement algorithms used are: random replacement, first-in, first-out
      (FIFO), and least recently used (LRU). With the random replacement policy the
      control chooses one tag-data item for replacement at random. The FIFO procedure
      selects for replacement the item that has been in the set the longest. The LRU
      algorithm selects for replacement the item that has been least recently used by the
      CPU. Both FIFO and LRU can be implemented by adding a few extra bits in each
      word of cache.
Q.39   State how different policies of writing into cache are implemented.
       Ans.
       The simplest and most commonly used procedure is to update main memory with
      every memory write operation, with cache memory being updated in parallel if it
      contains the word at the specified address. This is called the write-through method.
      This method has the advantage that main memory always contains the same data as
      the cache. This characteristic is important in systems with direct memory access
      transfers. It ensures that the data residing in main memory are valid at all times so
      that an I/O device communicating through DMA would receive the most recent
      updated data. The second procedure is called the write-back method. In this method
      only the cache location is updated during a write operation. The location is then
      marked by a flag so that later when the word is removed from the cache it is copied
      into main memory. The reason for the write-back method is that during the time a
      word resides to the cache, it may be updated several times; however, as long as the
      word remains in the cache, it does not matter whether the copy in main memory is
      out of date, since requests from the word are filled from the cache. It is only when
      the word is displaced from the cache that an accurate copy need be rewritten into
      main memory.
                                            
Q. 40  Design a hardware circuit to implement logical shift, arithmetic shift and
       circular shift operations. State your design specifications.
       Ans.
       In computer systems a number of storage registers connected to a common
      operational unit called an arithmetic logic unit (ALU).         To perform a micro-
      operation, the contents of registers are placed in the inputs of a common ALU. The
      ALU performs an operation and the result of the operation is then transferred to a
      destination register. The ALU is a combination circuit so that the entire register
      transfer operation from the source register through the ALU and into the destination
      register can be performed during one clock pulse period. The shift micro-operation
      are often performed in a separate unit, but sometimes the shift unit is made part of
      the overall ALU. The arithmetic, logic and shift circuit can be combined into one
      ALU with common selection variables. One stage of an arithmetic logic and shift
      unit is shown in fig.
                                            
                         Function Table for Arithmetic Logic Shift Unit
Operation select
S3      S2       S1 S0 cin                              Operation     Function
0       0        0      0 0                             F=A           Transfer A
0       0        0      0 1                             F = A+1       Increment A
0       0        0      1 0                             F=A+B         Addition
0       0        0      1 1                             F = A + B + 1 Add with carry
0       0        1      0 0                             F=A+B         Subtract with borrow
0       0        1      0 1                             F = A + B +1 Subtraction
0       0        1      1 0                             F=A-1         Decrement A
0       0        1      1 1                             F=A           Transfer A
0       1        0      0 x                             F = A^ B      AND
0       1        0      1 x                             F=AvB         OR
0       1        1      0 x                             F = A ⊕ B XOR
0       1        1      1 x                             F=A           Complement A
1       0        x      x x                             F = shr A     Shift right A into F
1       1        x x         x                          F = shl A     Shift left A into F
        (i)      Input Ai and Bi are applied to both the arithmetic and logic units. A
                 particular micro-operation is selected with inputs S1 and S0.
        (ii)     A 4x1 MUX at the output chooses between an arithmetic output in Di and a
                 logic output in Ei.
        (iii)    The data inputs to the multiplexer are selected with inputs S3 and S2.
        (iv)     The other two data inputs to the MUX receive inputs Ai-1 for the shift right
                 operation and Ai+1 for the shift left operation.
        (v)      Cin is the selection variable for the arithmetic operation.
        (vi)     The circuit provides eight arithmetic operation, four logic operations and
                 two shift operations. Each operation is selected with the five variables S3,
                 S2, S1, S0 and Cin.
        (vii)    The table lists the 14 operations of the ALU. The first eight are arithmetic
                 operation and are selected with S3 S2 = 00. The next four are logic operation
                 and are selected with S3 S2 = 01 and last two operation are shift operation
                 and are selected with       S3 S2 = 10 and 11.
Q.41    Discuss different techniques used for interfacing I/O units with the processor.
        Ans.
        Isolated I/O:- In the isolated I/O configuration the CPU has distinct input and
        output instructions, and each of these instructions is associated with the address of
        an interface register. When the CPU fetches and decodes the operation code of an
        input or output instruction, it places the address associated with the instruction into
        the common address lines. At the same time, it enables the I/O read or I/O write
        control line. When the CPU is fetching an instruction or an operand from memory,
        it places the memory address on the address lines and enables the memory read or
        memory write control line. The isolated I/O method isolates memory and I/O
                                               
       addresses so that memory address values are not affected by interface address
       assignment since each has its own address space.
       Memory Mapped I/O :- In computers that employ only one set of read and write
      signals and do not distinguish between memory and I/O addresses. The
      configuration is referred to as memory-mapped I/O. In a memory-mapped I/O
      organization there are no specific input or output instructions. The CPU can
      manipulate I/O data residing in interface registers with the same instructions that are
      used to manipulate memory words. The advantage is that the load and store
      instructions used for reading and writing from memory can be used to input and
      output data from I/O registers.
Q. 42  Write short notes on:-
                 (i) Sequential circuit.
                 (ii) Priority encoder.
                 (iii) Virtual memory.
                 (iv) Program control instructions.
       Ans.
       (i)       Sequential circuit:-
       A sequential circuit is an interconnection of flip-flops and gates. The gates by
      themselves constitute a combinational circuit, but when included with the flip-flops,
      the overall circuit is classified as a sequential circuit. The block diagram of a
      clocked sequential circuit is shown in Figure below. It consists of a combinational
      circuit and a number of clocked flip-flops. In general, any number or type of flip-
      flops may be included. In the diagram, the combinational circuit block receives
      binary signals from external inputs and from the outputs of flip-flops. The gates in
      the combinational circuit determine the binary value to be stored in the flip-flops
      after each clock transition. The outputs of flip-flops, in turn, are applied to the
      combinational circuit inputs and determine the circuit’s behavior. The next state of
      flip-flops is also a function of their present state and external inputs. Thus a
      sequential circuit is specified by a time sequence of external inputs, external outputs,
      and internal flip-flop binary states.
       Block diagram of a clocked synchronous sequential circuit
       (ii)      Priority encoder:-
                 The priority encoder is a circuit that implements the priority
           Inputs                  Combinational
                                       circuit                              Outputs
                                                             Flip-flops
                                           Clock
      function. The logic of the priority encoder is such that if two or more inputs arrive
      at the same time, the input having the highest priority will take precedence. The
      truth table of a four-input priority encoder is given in Table below. The X’s in the
      table designate don’t care conditions. Input Io has the highest priority; so regardless
      of the values of other inputs, when this input is 1, the output generates an output
                                              
      xy = 00. I1 has the next priority level. The output is 01 if I1= 1 provided that Io = 0
      regardless of the values of the other two lower - priority inputs. The output for I2 is
      generated only if higher-priority inputs are 0, and so on down the priority level. The
      interrupt status IST is set only when one or more inputs are equal to 1.The interrupt
      status IST is cleared to 0 and the other outputs of the encoder are not used, so they
      are marked with don’t-care conditions. This is because the vector address is not
      transferred to the CPU when IST = 0. The output of the priority encoder is used to
      form part of the vector address for each interrupt source. The other bits of the vector
      address can be assigned any value.
                    Inputs                Output      Boolean function
         I0     I1    I2 I3      X      Y     IST
         1    X       X X        0      0      1
         0    1       X X        0      1      1       x=I'0 I1
                                                              '
         0    0       1    X     1      0      1       y=I'0 I1 +I'0 I'2
         0    0       0    1     1      1      1       (IST)=I0 +I1 +I2 +I3
         0    0       0    0     X      X      0
       (iii)   Virtual memory:- Virtual memory is a concept used in some large
      computer that permit the user to construct programs as through a large memory
      space were available, equal to the totality of auxiliary memory. Virtual memory is
      used to give programmes the illusion that they have a very large memory at their
      disposal, even through the computer actually has a relatively small main memory. A
      virtual memory system provides a mechanism for translating program generated
      addresses into correct main memory locations.
       In a virtual memory system, programmes are told that they have the total address
      space at their disposal. The address field of the instruction code has a sufficient
      number of bits to specify all virtual address. In our example, the address field of an
      instruction code will consist of 20 bits but physical memory addresses must be
      specified with only 15 bits. Thus CPU will reference instructions and data with a
      20-bit address, but the information at this address must be taken from physical
      memory because access to auxiliary storage for individual words will be
      prohibitively long.
         Auxiliary memory
                                                                       Main memory
             Program 1
              Data 1,1                                                   Program1
              Data 1, 2
             Program 2                                                   Data 1, 1
              Data 2, 1
                                                                       Memory space
                                                                        M = 32k = 215
           Address space
          N = 2024k = 210
                 Relation between address and memory space in a virtual
                   memory system.
                                           
      (iv)     Program Control Instruction: – A program control type of instruction,
      when executed, may change the address value in the program counter and cause the
      flow of control to be altered. In other words, program control instructions specify
      conditions for altering the content of the program counter, while data transfer and
      manipulation instructions specify conditions of data-processing operations. Some
      typical program control instructions are list in table below. The branch and jump
      instructions are used interchangeably to mean the same thing. It is written in
      assembly language as BR ADR, where ADR is a symbolic name for an address.
                               Name                 Mnemonic
                               Branch                   BR
                                Jump                   JMP
                                Skip                   SKP
                                 Call                 CALL
                               Return                  RET
                            Compare (by
                                                      CMP
                            subtraction)
                         Test (by ANDing)              TST
       Branch and jump instructions may be conditional or unconditional.                 An
      unconditional branch instruction causes a branch to the specified address without
      any condition. The conditional branch instruction specifies a condition such as
      branch, if positive or branch if zero. If the condition is meet, the program counter is
      loaded with the branch address and the next instruction is taken from this address.
      The skip instruction does not need an address field and is therefore a zero-address
      instruction. A conditional skip instruction will skip the next instruction if the
      condition is met. If the condition is not met, control proceeds with the next
      instruction in sequence where the programmer inserts an unconditional branch
      instruction. The call and return instruction are used in conjunction with
      subroutines. The compare and text instructions do not change the program sequence
      directly. The compare instruction performs a subtraction between two operands, the
      result of the operation is not retained. Similarly, the test instructions performs the
                                          
      logical AND of two operands and updates certain status bits without retaining the
      result or changing the operands.
Q.43   Discuss the main features of associative memory Page Table. How does it work in
       mapping the virtual address into Physical memory address?            (7)
       Ans.
       An address generated by user program is called virtual address and the set of virtual
       addresses make the virtual address space. A main memory address is called a
      location or physical address and set of such locations are called memory space or
      physical address space. However, in a system that uses a virtual memory, the size of
      virtual address space is usually longer than the available physical address space.
      Consider a computer of main – memory capacity of 32 K words. Since 32K = 215 ,
      15- bits will be needed to specify a physical address. Suppose the computer has
      available auxiliary memory for strong 220 words. Let N the address space and M be
      the memory space. Thus, N = 1024K and M=32K.
      The address bit of the instruction code will consist of 20 bits put physical memory
      addresses must be specified using only 15 bits. Thus, the CPU will reference
      instructions and data with 20- bit addresses, but the information at this address must
      be taken from physical memory rather than auxiliary memory. Thus, it is required to
      map a virtual address of 20 bit to a physical address of 15 bit. For this a memory
      mapping table is needed which is shown in the fig. below. This mapping is a
      dynamic operation and every address is translated immediately as a word is
      referenced by CPU. The mapping table can be stored in main memory.
     Address mapping can be further simplified if the information in address space and
     memory space can be divided into groups of equal size. The address space is broken
     into groups of equal size known as page and the memory space is broken into groups
     of same size known as blocks. These blocks can range from 64 to 4096 words. If a
     page or block consists of 1K words than the address space of 1024K consists of 1024
     pages and the memory space of 32K consists of 32 blocks. Consider a computer with
     an address space of 8K and memory space of 4K. Thus, if the group of 1K words, we
                                           
      have 8 pages and 4 blocks. This division of address space and memory space is
      shown in figure.
      Every address generated by the CPU is divided into two parts: a page number
      address and a line within the page. In a computer with 2p words per page, p bits are
      used for line-address and remaining high- order bits of the virtual address specify
      page number. Virtual address is 13 bits as in fig. Each page consists of 1K words i.e.
      210 words. Thus, 10 bits will be used to specify line number address and three high –
      order bits of the virtual address will specify one of the eight pages of the address
      space. The line address in address space and memory space is same and hence only
      mapping required is from a page number to a block number.
  The mapping table in a paged system is shown in Figure. The memory page table
  consists of eight words. The table address denotes the page number and content of words
  give the block number where that page is stored in main memory. Thus this shows that
  pages 0, 2, 4 and 6 are stored in main memory in blocks 2, 3, 1 and 0, respectively. The
  present bit signifies that whether the page is in main memory or not. If presence bit is 1
  the page is available in main memory and if it is 0 the page is not available in main
                                           
    memory. When a CPU references a word in memory with virtual address of 13 bits, the
    lower – order 10 bits specifies the line number and three high – order specifies a page
    number which is also used as an address of the memory-page table. Then the content of
    the word at this address is read-out into the memory table buffer register along with the
    presence bit. If presence bit is 1, the content thus read (the block number) is transferred
    into main memory address register and the line number is also transferred into the main
    memory address register as 10 lower order bits. A read signal thus transfers the content
    to the main memory buffer register, to be used by the CPU. If the presence bit is 0, the
    content of the word referenced by the CPU does not reside in main memory. Then a call
    to operating system is generated to fetch the required page from auxiliary memory to
    main memory before resuming computation.
Q.44      A Virtual memory has a Page Size of 1K words. There are eight Pages and four
          blocks. The associative memory page table contains the following entries.
                  Page  Block
                   6    0
                   1    1
                   4    2
                   0    3
          Give the list of virtual addresses in decimal that will cause a Page fault if used by
          CPU.          (6)
          Ans.
          The pages which are not in main memory are:
           Page                       Address             Address that will cause
                                                                    fault
             2                           2K                      2048-3071
             3                           3K                      3072-4095
             5                           5K                      5120-6143
             7                           7K                      7168-8191
Q.45      How LRU technique is implemented            ? (3)
          Ans.
         The LRU policy is more difficult to implement but has been more attractive on the
         assumption that the least recently used page is a better candidate for removal than
         the least recently used page is a better candidate for removal than the least recently
         loaded page as in FIFO. The LRU algorithm can be implemented by associating a
         counter with every page that is in the main memory. When a page is referenced, its
         associated counter is set to zero. At fixed interval of time, the counters associated
         with all pages presently in memory are incremented by 1. The least recently used
         page in the page with the highest count. The counters are often called aging
         registers, as their count indicates their age, that is how long ago their associated
         pages have been referenced.
Q.46      What is cycle stealing DMA operation?       (3)
                                             
       Ans.
      Cycle Stealing: In this method, the DMA controller transfers one data word at a
      time, after which it must return control of the buses to the CPU. The CPU merely
      delays its operation for one memory cycle to allow the direct memory input/output
      transfer to ‘Steal’ one memory cycle.
Q.47   What do you understand by the term micro-operation. Explain Register and
       Arithmetic types of micro-operation. Show the hardware realization of decrement
       micro-operation.
                     i.e. T1 : X ← X − 1             (6)
       Ans.
      A miocrooperation is an elementary operation performed with the data stored in
      registers. The operations executed on data stored in registers are called
      microoperations. A microoperation is an elementary operation performed on the
      information stored in one or more registers. The result of the operation may replace
      the previous binary information of a register or may be transferred to some another
      registers. Examples are clear, shift, count, load etc. A bidirectional shift register is
      capable of performing the shift right and shift left microoperations.
      The microoperations must often encounter in digital computers are classified into
      following categories:
      (1)      Register transfer microoperations transfer binary information from one
      register to another.
      (2)      Arithmetic microoperations perform arithmetic operations on numeric data
      stored in registers.
      (3)      Logic microoperations perform bit manipulation operations on non numeric
      data stored in registers.
      (4)      Shift microoperations perform shift operations on data stored in registers.
      The register transfer microoperation does not change the information content when
      the binary information moves from source register to destination register.
      Arithmetic microoperations are those microoperations that are used to perform
      arithmetic operations. The basic arithmetic microoperations are addition,
      subtraction, increment, decrement and shift.
      Let the arithmetic microoperations defined by the statement
                                          R3 R1+R2
      specifies an add microoperation. It states that add the content of register R1 and that
      of register R2 and stored the result in register R3. Thus to implement this statement
      with hardware we need three registers and the digital component that performs the
      addition operation.
      Subtraction is basically implemented through complementation and addition and can
      be specified by the statement
                                          R A+B’+1
      where B’ is the 1’s complement of B. When we add 1 to the 1’s complement it will
      give 2’s complement of B and adding A to the 2’s complement of B gives A minus
      B(A-B). The increment and decrement microoperations are implemented with the
      help of combinational circuit or with a binary up-down counter. They are
      symbolized by plus-one or minus-one operation executed on the contents of a
      register.
                                           
      The multiplication operation and division are valid arithmetic operations.
      Multiplication operation is basically implemented with a sequence of subtract and
      shift microoperations.
      Hardware realization of decrement microoperation
                                           T1: X      X -1
Q.48   A Register ‘A’ holds on 8-bit binary number 11011001. Determine the operand ‘B’
       and the logic micro-operation to be performed in order to change the value of ‘A’ to
               (i) 01101101
               (ii) 11111101                          (4)
       Ans.
                        A           =             11011001
                        B           =             10110100
                        A⊕ B                      01101101
                        A           =             11011001
                        B           =             11111101
                        A∨B                       11111101
Q.49   Give the flow chart of division of two signed magnitude data. Discuss the logic of
       the flow chart.                              (10)
       Ans.
      The dividend is in A and Q and the divisor in B. The sign of the result is transferred
      into Qs to be part of the quotient. The operands are transferred to registers from a
      memory unit that has words of n bits. Since an operand must be stored with its sign,
      one bit of the word will be occupied by the sign and the magnitude will consist of n-
      1 bits. A divide overflow condition is tested by subtracting the divisor in B from half
      of the bits of the dividend stored in A. If A ≥ B, the divide overflow flip flop DVF is
      set and the operation is terminated prematurely. If A<B, no divide overflow occurs
      so the value of the dividend is restored by adding B to A.
                                            
      The division of the magnitudes starts by shifting the dividend in AQ to the left with
      the high order bit shifted into E. If the bit shifted into E is 1, then EA>B because EA
      consists of a 1 followed by n-1 bits while B consists of only n-1 bits. In this case B
      must be subtracted from EA and 1 inserted into Qn for the quotient bit. Since register
      A is missing the high order bit of the dividend (which is in E), its value EA -2n-1.
      Adding to this value the 2’s complement of B results in
                                       (EA-2n-1 )+(2n-1 -B)=EA-B
      The carry from this addition is not transferred to E if we want E to remain a 1.
      If the shift left operation inserts a 0 into E, the divisor is subtracted by adding its 2’s
      complement value and the carry is transferred into E. If E = 1, it signifies that
      A ≥ B ; therefore Qn is set to 1. If E=0, it signifies that A<B and the original number
      is restored by adding B to A. This process is repeated again and again with register
      A holding the partial remainder. After n-1 times, the quotient magnitude is formed
      in register Q and the remainder is found in register A. The quotient sign is in QS and
      the sign of the remainder in AS is the same as the original sign of the dividend.
                                              
             Multiplication of (-3) with (+4)
                 Multiplicand (-3) B=101       E     A     Q        SC
                 Multiplier in Q               0     000   100      11
                 Qn=0; shift right EAQ         0     000   010      10
                 Qn=0; shift right EAQ         0     000   001      01
                 Qn=1; Add B                         101
                 First partial product               101
                 Shift right EAQ               0     010   100      00
             Final product in AQ = 10100
Q.50  Convert the following arithmetic expression from reverse polish notation to infix
      notation:
      ABXYZ+*–/
      Write a program using three address instruction to evaluate the same. (4)
      Ans.
      The given expression is ABXYZ + * - /
      ABXYZ + * - / = A / (BXYZ+*-)
               = A / [B-(XYZ+*)]
                                          
              = A / [B-{X*(YZ+)}]
              = A / [B – {X* (Y+Z)}]
       The arithmetic expression is
       δ = A / { X *(Y + Z )}]
       PROGRAM USING THREE ADDRESS INSTRUCTIONS
       ADD R1, Y, Z R1 M[Y]+M[Z]
       MUL R1, X, R1 R1 M[X] * R1
       SUB R1, B, R1 R1 M[B]-R1
       DIV δ , A, R1 M[ δ ] M[A] / R1
Q.51   What are the interrupts? Explain different types of interrupts.    (8)
       Ans.
      An interrupt signal is a signal sent by an input output interface to CPU when it is
      ready to send information to the memory or receive information from the memory.
      The word interrupt is used from any exceptional event that causes the CPU to
      temporarily transfer the control from its current program to another program, an
      interrupt handler which will service the interrupt. This program is known as
      Interrupt Service Routine (ISR). Interrupts are the primary means by which input/
      output devices obtain the services of the CPU. Various sources, internal and external
      to the CPU can generate interrupts. Input output interrupts are external requests to
      the CPU to initiate or terminate an input output operation, such as data transfer with
      a hard disk.
      Interrupts are produced by hardware or by software error-detection circuits that
      invoke error-handling routines within the operating system. An attempt by an
      instruction to divide by 0 is an example of software generated interrupt. A power-
      supply failure can generate an interrupt that requests interrupt handler to save
      critical data about the system’s state.
      The interrupt is initiated by a signal generated by an external devices or a signal
      generated externally by the CPU. When CPU receives an interrupt signal from
      peripherals it stops executing the current program, saves the content or statue of
      various registers in the stack and then CPU executes a sub routine in order to
      perform the specific task requested by the interrupt.
      The interrupt generated by special instructions are called software interrupts and
      they are used to implement system services.
      In general, interrupts can be classified in the following three ways:
      •        Hardware and Software interrupt
      •        Vectored and Non-vectored interrupts
      •        Maskable and Non-maskable interrupts.
      Hardware interrupt is a type of interrupt generated either externally by the hardware
      devices such as input output ports, key board, and disk drives etc or internally by the
      microprocessor. External hardware interrupts are used by devices to request
      attention from CPU. Internal hardware interrupts are generated by the CPU to
      control events.
      The software interrupts are program instructions. These instructions are inserted at
      desired location in a program. A program generated interrupt, also called trap, which
      stops current processing in order to request a service provided by the CPU. While
      running a program, if software interrupt instruction is encountered the CPU initiates
                                             
      an interrupt. For example, a program might generate a software interrupt to read
      input from keyboard.
      When interrupt signal is generated the CPU responds to the interrupt signal by
      storing the return address from program counter into memory stack and then control
      is transfer or branches to the service routine that processes the interrupt. The
      processor chooses the branch address of the service routine in two different ways.
      One is called vectored interrupt and the other is called non-vectored interrupt.
      In non-vectored interrupt, the branch address is assigned to a fixed location in
      memory. In vectored interrupt, the source that initiated the interrupt supplies the
      branch information. This information is called the interrupt vector.
      In certain situations it may be desired that some of the several interrupts should not
      occur while CPU is busy in performing some important task. This can be done by
      masking. The interrupt that can be masked off is called maskable interrupt. When
      interrupts are masked, they are not withdrawn. They remain pending. Once the
      masking is removed, interrupt takes place.
      Certain interrupts have to be serviced without delay; else something serious damage
      may be caused to program, data or results. Thus the CPU must have means to
      distinguish between urgent and non-urgent interrupts. Such interrupts are known as
      non-maskable interrupts and CPU does not mask (ignore) them. For example,
      memory failure, that must be serviced immediately.
Q.52   Explain the significance of different fields of an instruction with an example. (4)
       Ans.
      An instruction is a command given to a computer to perform a specified operation
      on some given data and the format in which the instruction is specified is known as
      Instruction format. The most common fields found in the instruction are:-
      (i)      An operation code field that specifies the operation to be performed. It is
      known as opcode field.
      (ii)     An address field that designates the registers address and/or a memory
      addresses.
      (iii)    A mode field that specifies the way the operands or the effective address is
      determined.
      For example,
      ADD R1, R0, ADD is the opcode and R1, R0 are the address field. Operations
      specified by computer instructions are executed on some data stored in memory or
      some registers. Operands residing on memory are specified by register address. The
      instruction may be of several different lengths containing different number of
      addresses. The number of address fields in the instruction format of a computer
      system depends on the internal architecture/organization of registers.
Q.53   The 8-bit registers A, B, C & D are loaded with the value (F2) H, (FF) H,
               (B9) H and (EA)H respectively.
       Determine the register content after the execution of the following sequence of
       micro-operations sequentially.
                     (i) A ← A + B, C ← C + Shl(D)
                     (ii) C ← C ^ D, B ← B + 1.
                     (iii) A ← A – C.
                     (iv) A ← Shr(B) ⊕ Cir(D)         (8)
                                            
      Ans.
      A = (F2)H = (11110010)2
      B = (FF)H = (11111111)2
      C = (B9)H = (10111001)2
      D = (EA)H = (11101010)2
      (i)     A A + B, C C + shl(D)
              A+B = 11110010
                    +11111111
                   ---------------
                    11110001 = (F1)H
      shl(D) = shl(11101010) = 11010100 = (D4)H
              C + shl (D) = 10111001
                              +11010100
                             ---------------
                                10001101 = (8D) H
      After these microoperations the content of A, B, C, and D are (F1)H, (FF)H, (8D)H
      and (D4)H respectively.
     (ii)     C C ^ D, B B+1
              C ^ D = 10001101
                       ^11010100
                        --------------
                          10000100 = (84)H
                  B+1 = 11111111
                         +           1
                       ----------------
                          00000000 = (00)H
      After these microoperations the content of A, B, C, and D are (F1)H, (00)H, (84)H
      and (D4)H respectively.
      (iii)   A A–C
              A – C = 11110001
                      -10000101
                      ---------------
                        01101100 = (6D)H
      After this microoperation, the content of A, B, C, and D are (6D)H, (00)H, (84)H
      and (D4)H respectively.
     (iv)     A shr(B) ⊕ Cir(D)
      shr(B) = shr(00000000) = 00000000 = (00)H
                    Cir(D) = Cir (11010100) = (01101010) = (6A) H
        shr(B) ⊕ Cir(D) = 00000000
                        ⊕ 01101010
                          ----------------
                             01101010 = (6A)H
      After this microoperation, the content of A, B, C, and D are (6A)H, (00)H, (84)H and
      (6A)H respectively.
                                            
Q.54 Design a synchronous self starting counter using S-R flip flops for counter the
      sequence 0, 2, 3, 5, 8, 7, 15, 12, 11, 10 & repeat.                        (8)
        Ans.
               Excitation table for counter using S-R Flip Flop
 A       B      C        D        SA      RA      SB      RB SC    RC      SD      RD
  0      0       0       0        0        x       0      x   1     0      0       X
  0      0       1       0        0        x       0      x   x     0       1       0
  0      0       1       1        0        x       1      0   0     1       x       0
  0      1       0       1        1        0       0      1   0     x       0       1
  1      0       0       0        0        1       1      0   1     0      1        0
  0      1       1       1        1        0       x      0   x     0       x       0
  1      1       1       1        x        0       x      0   0     1       0       1
  1      1       0       0        x        0       0      1   1     0       1       0
  1      0       1       1        x        0       0      x   x     0      0        1
  1      0       1       0        0        1       0      x   0     1       0       x
The K – maps are as follows:-
                                              
      Given, f ( b, a, c ) = Σm (1,3,5,6,7,11,13,14 ) and don’t care M4, M9, M10
                                           
Q. 55 Design a two bit countdown counter with two flip-flop and one input x.
      When x = 0, the state of the flip-flop does not change. When x = 1, the state
      sequence is 11, 10. 01. 00, 11 and repeats.
      Ans.
      JA = KA = x
              JB = KB = a'x
      Two bit countdown counter
Q. 56 Design a combinational circuit with three inputs x, y, z and three outputs A, B, C.
      When the binary input is 0, 1, 2, or 3 the binary output is two greater than    the
      output. When the binary input is 4, 5, 6 and 7, the binary output is one less
      than the input.
      Ans.
                x          y          z           A          B           C
                0          0          0           0          1           0
                0          0          1           0          1           1
                0          1          0           1          0           0
                0          1          1           1          0           1
                1          0          0           0          1           1
                1          0          1           1          0           0
                1          1          0           1          0           1
                1          1          1           1          1           0
                                         
Q. 57 If Y = (M0, M2, M3, M5, M7) + (M6, M9, M12, M15) where 'd' stands for
      don't care. Express the Boolean expression is product of sum form and also
      show the k-map for that product of sum form.
      Ans.
Q. 58 A RAM chip 4096 x 8 bits has two enable lines. How many pains are needed for
      the integrated circuit package of Draw a block diagram and label all input and
      outputs pins of the RAM. What is the main feature of random access memory?
      Ans.
      RAM chip is of 4096 x 8. Hence, 12 bits for inputs. 2 for enable lines and 8 bits for
      outputs. Hence, total 22 pins are needed.
      MAIN MEMORY:-
      The main memory is the central storage unit in a computer system. It is a relatively
      large and fast memory used to store programs and data during the computer
      operation. The principal technology used for the main memory is based on
      semiconductor integrated circuits. Integrated circuit RAM chips are available in
      two possible operating modes, static and dynamic.
      The static RAM consists essentially of internal flip-flop that store the binary
      information. The stored information remains valid as long as power is applied to be
      unit. The dynamic RAM stores the binary information in the form of electric
      charges that are applied to capacitors. The capacitors are provided inside the chip
      by MOS transistors. The stored charge on the capacitors tend to discharge with
      time and the capacitors must be periodically recharged by refreshing the dynamic
      memory. Refreshing is done by cycling through the words every few milliseconds
      to store the delaying charge.          The dynamic RAM offers reduced power
      consumption and large storage capacity in a single memory chip.
      The static RAM is easier to use and has shorter read and write cycles.
      Most of the main memory in a general-purpose computer is made up of RAM
      integrated circuit chips, but a portion of the memory may be constructed with ROM
      chips. Originally, RAM was used to refer to a random-access memory, but now it is
      used to designate a read/write memory to distinguish it from a ready-only memory,
      although ROM is also random access. RAM is used for storing the bulk of the
      programs and data that are subject to change. ROM is used for storing programs
                                           
          that are permanently resident in the computer and for tables of constants that do not
          change in value once the production of the computer is completed.
Q.59      The RAM IC as described above is used in a microprocessor system, having 16 bit
          address line and 8-bit data line. It’s enable-1 input is active when A15 and A14
          bits are 0 & 1 and enable-2 input is active when A13 , A12 bits are ‘X’ and ‘O’.
          What shall be the range of addresses that is being used by the RAM.              (4)
          Ans.
A15   A14    A13    A12    A11  A10    A9    A8     A7  A6    A5    A4     A3  A2     A1    A0
 0      1     x      0      x    x     x      x     x    x     x     x     x    x     x      x
Thus, its range of address being used by RAM is 4000 - 6PFF.
Q. 60     Implement a full subtractor logic by using multiplexer.
          Ans.
                          Full subtractor circuit
                       A           B            P      Difference     Borrow
                       0            0            0          0            0
                       0            0            1          1            1
                       0            1            0          1            1
                       0            1            1          0            1
                       1            0            0          1            0
                       1            0            1          0            0
                       1            1            0          0            0
                       1            1            1          1            1
Q. 61     Derive the circuit for a 3-bit parity generator and 4-bit parity checker using an
          even parity bit.
                                               
Q. 62 What is microoperation? Give suitable examples of some four types of
      microoperations.
      Ans.
      A microoperation is an elementary operation performed with the data stored in
      registers.
              1) Register transfer microoperation transfer binary information
              from one register to another.
              2) Arithmetic microoperations perform arithmetic operation on
              numeric data stored in registers.
              3) Logic micro operation performs bit manipulation operation on
              numeric data stored in register.
              4) Shift microoperation performs shit operation on data stored in
              registers.
              Example:-
              Arithmetic microoperation
                    R3        R1 + R2
              Subtract microoperation
                    R3 ← R1 + R2 + 1
                    Logic microoperation
                    P : R1 ← R2 ⊕ R3
                    R4 ← R5 ∨ R6
                    Shift Microoperation
                    R1 ← ShlR1
                    R2 ← ShrR2
Q. 63 Give the hardware realization of 4-bit arithmetic circuit capable of doing addition,
      subtraction, increment, decrement etc. Give the function table and explain its
      operation.
                                           
         Ans.
         Arithmetic Circuit
              S               Cin                 X           Y
              0                0                  A           B             (A+B)
              0                1                  A            0            (A+1)
              1                0                  A            1             (A-1)
              1                1                  A           B             (A-B)
Q. 64    Give the comparison between & examples of hardwired control unit and micro
         programmed control unit.
         Ans.
         Comparison between Hardwired and microprogrammed control unit
          Characteristics        Hardwired Control       Microprogrammed
                                                         Control
    (1)      Speed               Fast                    Slow
    (2)      Implementation      Hardware                Software
    (3)      Ability to handle Somewhat difficult        Easier
    large/complex instruction
    sets
    (4)      Design process      Difficult     for  more Easy
                                 operation
    (5)      memory              No memory used          Control memory used.
    (6)      Flexibility         No flexibility          More flexibility
                                             
Q.65   What do you mean by Fetch cycle, instruction cycle, machine cycle,              interrupt
       acknowledgement cycle.
       Ans.
       The execution of an instruction may itself involve a number of steps. The two
       stages of fetch and execution as follows.
       The instruction fetch is a common fraction instruction from location is memory.
       The instruction execution may involve several operations and depends on the nature
       of the instructions. The instruction cycle is referred to as the fetch cycle and execute
       cycle. Interrupt acknowledgement cycle that I1 regardless of the values of the other
       two lower-priority inputs. The output for I2 is generated only if higher-priority
       inputs are 01 and on down the priority level.
                      Inputs                         Outputs
          I0       I1        I2       I3       x         y       IST        Boolean Function
          1        x         x        x        0         0        1
          0        1         x        x        0         1        1              x = I '0 I '1
          0        0         1        x        1         0        1          y = I '0 I1 + I '0 I 2
          0        0         0        1        1         1        1      ( IST ) = I '0 + I1 + I '2 I 3
       The interrupt status IST is set only when one or more inputs are equal to 1. If all
       inputs are I0 IST is cleared to 0 and the other outputs of the encoder are not used, so
       they are marked with don't care conditions. This is because the vector address is not
       transferred to the CPU when IST = 0.
       The output of the priority encoder is used to form part of the vector, address for
       each interrupt source. The other bits of the vector address can be assigned any
       value.
       Interrupt Cycle:-
      The interrupt enable flip-flop IEN shown in Fig. 11-14 can be set or cleared by
      program instructions. When IEN is cleared, the interrupt request coming from IST
      is neglected by the CPU. The program-controlled IEN bit allows the programme to
      choose whether to use the interrupt facility. If an instruction to clear IEN has been
      inserted in the program, it means that the user does not want his program to be
      interrupted. An instruction to set IEN indicates that the interrupt facility will be
      used while the current program is running. Most computers include internal
      hardware that clears IEN to 0 every time an interrupt is acknowledged by the
      processor.
       At the end of each instruction cycle the CPU checks IEN and the interrupt signal
      from IST. If either is equal to 0, control continues with the next instruction. It both
      IEN and IST are equal to 1; the CPU goes to an interrupt cycle. During the interrupt
      cycle the CPU performs the following sequence of microoperations:
                      SP        SP – 1                 Decrement stack pointer
                      M [SP]      PC                   Push PC into stack
                      INTACK        1                  Enable interrupt acknowledge
                      PC       VAD                     Transfer Vector address to PC
                      IEN        0                     Disable further interrupts
                                            
        The CPU pushes the return address from PC into the stack. It then acknowledges
        the interrupt by enabling the INTACK line. The priority interrupt unit responds by
        placing a unique interrupt vector into the CPU data bus. The CPU transfers the
        vector address into PC and clears IEN prior to going to the next fetch phase. The
        instruction read from memory during the next fetch phase will be the one located at
        the vector address.
Q. 66  Explain in brief how a digital computer system works in a interrupt driven
       input-output programming.
       Ans.
       A computer can serve no useful purpose unless it communicates with the external
      environment. Instructions and data stored in memory must come from some input
      device. Computational results must be transmitted to the user through some output
      device. Commercial computers include many types of input and output devices. To
      demonstrate the most basic requirements for input and output communication, we
      will use as an illustration a terminal unit with a keyboard and printer.
       Input-Output Configuration:-
       The terminal sends and receives serial information. Each quantity of information
      has eight bits of an alphanumeric code. The serial information from the keyboard is
      shifted into the input register INPR. These two registers communicate with a
      communication interface serially and with the AC in parallel. The input-output
      configuration is shown in. The transmitter interface receives serial information from
      the keyboard and transmits it to INPR. The receiver interface receives information
      from OUTR and sends it to the printer serially. The input register INPR consists of
      eight bits and holds alphanumeric input information. The 1-bit input flag FGI is a
      control flip-flop. The flag bit is set to 1 when new information is available in the
      input device and is cleared to 0 when the information is accepted by the computer.
                     Output register:-
                                            
    The output register OUTR works similarly but the direction of information flow is
    reversed. Initially, the output flag FGO is set to 1. The computer checks the flag bit; if
    it is 1, the information from AC is transferred in parallel to OUTR and FGO is cleared to
    0. The output device accepts the coded information, prints the corresponding character,
    and when the operation is completed, it sets FGO to 1. The computer does not load a
    new character into OUTR when FGO is 0 because this condition indicates that the output
    device is in the process of printing the character.
    Input-Output Instructions. Input and output instructions are needed for transferring
    information to and from AC register, for checking the flag bits, and for controlling the
    interrupt facility. Input-output instructions have an operation code 1111 and are
    recognized by the control when D7 = 1 and I = 1. The remaining bits of the instruction
    specify the particular operation. The control functions and microoperations for the
    input-output instructions are listed. These instructions are executed with the clock
    transition associated with timing signal T3. Each control function needs a Boolean
    relation D71T3, which we designate for convenience by the symbol p. The control
    function is distinguished by one of the bits in IR (6-11). By assigning the symbol Bi to
    bit i of IR, all control functions can be denoted by pBi for i=6 through 11. The sequence
    counter SC is cleared to O when p=D7IT3 = 1
                                          Input-Output Instructions
              D7IT3 = p (common to all input-output instructions)
              IR (i) = Bi [bit in IR(6-11) that specifies the instructions]
                        p:       SC 0                                  Clear SC 0
                        INP      pB11: AC(07)      INPR, FGI      0    Input character
                        OUT pB10: OUTR            AC(0-7), FGO)      0 Output character
                        SKI      pB9: If (FGI=1) then (PC       PC+1) Skip on input flag
                        SKO      pB8: If(FGO=1) then (PC         PC+1) Skip on output flag
                        ION      pB7: IEN     1                        interrupt enable on
                        IOF      pB6: IEN        0                     interrupt enable off
Q.67      Design a CPU that meets the following specifications:
          It can access 64 words of memory, each word being 8-bit long. The CPU does this
          by outputing a 6-bit address on its output pins A [5.......0] and reading in the 8-bit
          value from memory on inputs D [7.......0]. It has one 8-bit accumulator, 8-bit
          address register, 6-bit program counter, 2-bit instruction register, 8-bit data register.
          The CPU must realize the following instruction set.
                                    Instruction
              Instruction                                   operation
                                       code
                 AND               00AAAAAA             AC  AC+M(AAAAAA)
                  JMP              01AAAAAA              Go to AAAAAA
                 ADD               10AAAAAA            AC  AC + M(AAAAAA)
                  INC                11xxxxxx              AC     AC+1
                 Label           Microoperation                 CD                BR        AD
                 AND                  ORG 16
                                                   
                                 MOP                        I            CALL INDRCT
                                READ                        U             JMP      NEXT
            ANDOP                AND                        U             JMP      FETCH
             ADD                ORGO
                                 MOP                        I            CALL INDRCT
                                READ                        U             JMP      NEXT
                                 ADD                        U             JMP      FETCH
            STORE                ORG8
                                 NOP                        I            CALL INDRCT
                                ACTRD                       U             JMP      NEXT
                                WRITE                       U             JMP      FETCH
       COMPLEMENT                NOP                        I            CALL INDRCT
                                READ                        U             JMP      NEXT
                                 COM                        U             JMP      FETCH
Q.68   What do you mean by software of hardware interrupts? How there are used in a
       microprocessor system?
       Ans.
      Software and hardware interrupt:
      The software interrupts are program instructions. These instructions are inserted at
      desired location in a program. A program generated interrupt also called trap, which
      stops current processing in order to request a service provided by the CPU. While
      running a program, if software interrupt instruction is encountered the CPU initiates
      an interrupt. For example a program might generate a software interrupt to read
      input from keyboard. Hardware interrupt is a type of interrupt generated either
      externally by the hardware devices such as input/ output ports, keyboard and disk
      drive etc or internally by the microprocessor. External hardware interrupts are used
      by device to request attention from CPU. Internal hardware interrupts are generated
      by the CPU to control events.
Q.69   What are the reasons of Pipe-Line conflicts is a Pipe Lined processor? How are they
       resolved?
       Ans.
       There are three major difficulties that cause the instruction pipeline to deviate form
       its normal operation.
       1)      Resource conflicts caused by access to memory by two segments at the same
       time. Most of these conflicts can be resolved by using separate instruction and data
       memories.
       2)      Data dependency conflicts arise when an instruction depends on the result of
       a previous instruction, but this result is not available.
       3)      Branch difficulties arise from branch and other instructions that change the
       value of PC. In computer, for solving conflicts problems to the compiler that
       translates the high level programming language into a machine language program.
       The compiler for such computer is designed to detect a data conflict and re order the
       instructions, to delay the loading of the conflicting data by inserting no-operation
       instructions. This method is referred to as delayed load.
                                             
Q. 70   Explain the difference between a subroutine & macro.
        Ans.
       It is inefficient to have to write code for standard routines. For example reading a
       character form the keyboard or saving a block of data to disk. Standard routines are
       available called library routines. They may be called up macros and many of the
       most useful routines are available as operating system calls. A call to a macro is a
       single command, which can be replaced by many commands that set put into the
       programme where the macro name is encountered. A set of common instructions
       that can be used in a program in called a subroutine.
Q. 71   With neat block diagram explain the working of a microprogram sequencer
        for control memory.
        Ans.
        Block Diagram of Micro program sequencer
      The input logic circuit has three inputs I0, I1, and T, and three outputs, S0, S1, and L.
      Variables S0, and S1, select one of the source addresses for CAR. Variable L
      enables the load input in SBR. The binary values of the two selection variables
                                            
      determine the path in the multiplexer. For example, with S1 S0 = 0, multiplexer
      input number 2 is selected and establishes a transfer path from SBR to CAR. Note
      that each of the four inputs as well as the output of MUX 1 contains a 7-bit address.
      The truth table for the input logic circuit is shown. Inputs I1 and I0 are identical to
      the bit values in the BR field. The bit values for S1and S0 are determined from the
      stated function and the path in the multiplexer that establishes the required transfer.
      The subroutine register is loaded with the incremented value of CAR during a call
      microinstruction (BR = 01) provided that the status bit condition is satisfied (T = 1).
                         S1 = I1
                         S0 = I1 I0 + I’1 T
                         L = I’1 I0 T
        Input Logic Truth Table for Microprogram Sequence
                  BR                    Input                Mux 1        Load SBR
                  Field               I1 I0 T               S 1 S0                L
                  0         0         0 0       0           0      0               0
                  0         0         0 0       1           0      1               0
                  0         1         0 1       0           0      0               0
                  0         1         0 1 1                 0      1               1
                  1         0         1 0 x                 1      0               0
                  1         1         1    1 x              1      1              0
Q. 72   Discuss different method used for specifying micro operation in microoperation
        field of microcode. State their merits and demerits.
        Ans.
       The function of a computer is to execute program. We have the operation of a
       computer, in executing a program consists of a sequence of instruction cycles with
       one machine instruction per cycle. When we are referring to here is the execution
       time sequence of instructions. We have further seen that each instruction cycle can
       be considered to be made up a number of smaller writs.
       Micro-operation - The prefix micro refers to the fact that each step is very simple
       and accomplish very little. The execution of program consists of the sequential
       execution of instructions. The performance
                                                         Program
                                                         execution
                Instruction               Instruction                    Instruction
                   cycle                     cycle                          cycle
               Fetch         Indirect    Execute      Interrupt      Fetch           Indirect
        of each sub cycle involves one or more shorter operations, that is micro-operations.
        Micro-operation are the functional, or atomic, operation of a CPU.
                                                     
       The fetch cycle - The fetch cycle, which occurs at the beginning of each instruction
       cycle and causes an instruction to be fetched from memory.
       Instruction cycle:- The instruction cycle can be decomposed into a sequence of
      elementary micro-operations. There is one sequence each for the fetch, indirect and
      interrupt cycle and for execute cycle, there is one sequence of micro-operations for
      each opcode.
       Micro - operations :-
       –       A computer executes a program
       –       Fetch/ execute cycle
       –       Each cycle has a number of steps are pipelining
       –       Called micro-operation
       –       Each step does very little
Q. 73  With neat flow chart, explain the procedure for division of floating point numbers
       carried out in a computer.
       Ans:
                             Flowchart for decimal division
                                           
      Decimal division is similar to binary division except of course that the quotient
      digits may have any of the 10 values from 0 to 9. In the restoring division method,
      the divisor is subtracted from the dividend or partial remainder as many times as
      necessary until a negative reminder results. The correct remainder is then restored
      by adding the divisor. The digit in the quotient reflects the number of subtractions
      up to but excluding the one that caused the negative difference. The decimal
      division algorithm is shown. It is similar to the algorithm with binary data except
      for the way the quotient bits are formed. The dividend (or partial remainder) is
      shifted to the left, with its most significant digit placed in Ae .The divisor is then
      subtracted by adding its 10's complement value. Since Be is initially cleared, its
      complement value is 9 as required. The carry in E determines the relative magnitude
      of A and B, If E=0, it signifies that A<B. In this case the divisor is added to restore
      the partial remainder and QL stays at 0 (inserted there during the shift). If E=1, it
      signifies that A>B. The quotient digit in QL is incremented once and the divisor
      subtracted again. This process is repeated until the subtraction results in a negative
      difference which is recognized by E being 0. When this occurs, the quotient digit is
      not incremented but the divisor is added to restore the positive remainder. In this
      way, the quotient digit is made equal to the number of times that the partial
      remainder "goes" into the divisor. The partial remainder and the quotient bits are
      shifted once to the left and the process is repeated k times to form k quotient digits.
      The remainder is then found in register A and the quotient is to register Q. The
      value of E is neglected.
Q.74   Give the flow table for register contents used in implementing booth's algorithm for
       the multiplier = - 6 and multiplicant = + 5.
       Ans.
                          BR = 0101
                            BR +1 =
       Qn       Q n+1                      AC           QR         Q n+1       SC
                              1011
                             Initial      0000         1010         0          100
        0         0           Ashr        0000         0101         0          011
                                           1011
        1         0      Subtract BR       1011
                              ashr        1101         1010         1          010
                                           0101
        0         1        Add BR          0010
                              ashr        0001         0101         0          001
                                           1011
        1         0      Subtract BR       1100
                              ashr        1110         0010         1          000
       Final product is 11100010
Q.75   What do you mean by initialization of DMA controller? How DMA controller
       works? Explain with suitable block diagram.
       Ans.
       Figure below shows two control signals in the CPU that facilitate the DMA transfer.
       The bus request (BR) input is used by the DMA controller to request the CPU to
                                           
      relinquish control of the buses. The CPU activates the bus grant (BG) output to
      inform the external DMA that the buses are in the high-impedance state. The DMA
      that originated the bus request can now take control of the buses to conduct memory
      transfers without processor intervention. When the DMA terminates the transfer, it
      disables the bus request line. The CPU disables the bus grant.
      When the DMA takes control of the bus system, it communicates directly with the
      memory. Figure shows the block diagram of a typical DMA controller. The unit
      communicates with the CPU via the data bus and control lines. The registers in the
      DMA are selected by the CPU through the address bus by enabling the DS (DMA
                                          
      select) and RS (register select) inputs. The RD (read) and WR (write) inputs are
      bidirectional. When the BG (bus grant) input is 0, the CPU can communicate with
      the DMA registers through the data bus to read from or write to the DMA registers.
      When BG = 1, the CPU has relinquished the buses and the DMA can communicate
      directly with the memory by specifying an address in the address bus and activating
      the RD or WR control.
      The DMA controller has three registers: an address register, a word count register,
      and a control register. For each word that is transferred, the DMA increments its
      address registers and decrements its word count register. If the word count does not
      reach zero, the DMA checks the request line coming from the peripheral. For a
      high-speed device, the line will be active as soon as the previous transfer is
      completed. A second transfer is then initiated, and the process continues until the
      entire block is transferred. If the peripheral speed is slower, the DMA request line
      may come somewhat later. In this case the DMA disables the bus request line so
      that the CPU can continue to execute its program. When the peripheral requests a
      transfer, the DMA requests the buses again.
Q.76   The access time of a cache memory is 120 ns and that of main memory 900 ns. It is
       estimated that 80% of the memory requests are for read and remaining 20% for
       write. The hit ratio for read access only is 0.9. A write-through procedure is used.
               (i) What is the average access time of the system considering
                     only memory real cycles?
               (ii) What is the hit ratio taking in to consideration the write cycle?
               (iii) What is the average access time of the system for both read
                     and write requests.
       Ans.
       i)      0.9 x 120 + 0.1 x 11000 = 108 + 110 = 218 nsec.
                     cache access                    memory access
               ii) 0.2 x 900 + 0.8 x 200 = 180 + 100 = 280 nsec.
                     write access
               iii)  Hit ratio = 0.8 x 0.9 = 0.72
Q.77   Write short notes an any two of the followings.
               (i) DMA data transfer.
               (ii) Handshaking method of data transfer
               (iii) Isolated Vs memory mapped I/O.
               (iv) RISC architecture.
       Ans.
       i)      DMA data transfer:-
       The position of the DMA controller among the other components in a computer
       system is shown in figure. The CPU communicates with the DMA through the
       address and data buses as with any interface unit. The DMA has its own address,
       which activates the DS and RS lines. The CPU initializes the DMA through the data
       bus. Once the DMA receives the start control command, it can start the transfer
       between the peripheral device and the memory. When the peripheral device receives
       a DMA acknowledge, it puts a word in the data bus (for write) or receives a word
                                             
       from the data bus (for read). Thus the DMA controls the read or write operations
       and supplies the address for the memory. The peripheral unit can
       then communicate with memory through the data bus for direct transfer between the
       two units while the CPU is momentarily disabled. For each word that is transferred,
      the DMA increments its address registers and decrements its word count register. If
      the word count does not reach zero, the DMA checks the request line coming from
      the peripheral. For a high-speed device, the line will be active as soon as the
      previous transfer is completed. A second transfer is then initiated, and the process
      continues until the entire block is transferred. If the peripheral speed is slower, the
      DMA request line may come somewhat later. In this case the DMA disables the bus
      request line so that the CPU can continue to execute its program. When the
      peripheral requests a transfer, the DMA can continue to execute its program. When
      the peripheral requests a transfer, the DMA requests the buses again.
      DMA transfer is very useful in many applications. It is used for fast transfer of
      information between magnetic disks and memory. It is also useful for updating the
      display in an interactive terminal. Typically, an image of the screen display of the
      terminal is kept in memory which can be updated under program control. The
      contents of the memory can be transferred to the screen periodically by means of
      DMA transfer.
       ii)     Handshaking method of data transfer:-
       The disadvantage of the strobe method is that the source unit that initiates the
       transfer has no way of knowing whether the destination unit has actually received
       the data item that was placed in the bus. Similarly, a destination unit that initiates
       the transfer has no way of knowing whether the source unit has actually placed the
       data on the bus.
                                            
      The two handshaking lines are data valid, which is generated by the source unit, and
      data accepted, generated by the destination unit. The timing diagram shows the
      exchange of signals between the two units. The sequence of events listed in part (C)
      shows the four possible states that the system can be at any given time. The source
      unit initiates the transfer by placing the data on the bus and enabling its data valid
      signal. The data accepted signal is activated by the destination unit after it accepts
      the data from the bus. The source unit then disables its data valid signal, which
      invalidates the data on the bus. The destination unit then disables its data accepted
      signal and the system goes into its initial state. The source does not send the next
      data item until after the destination unit shows its readiness to accept new data by
      disabling its data accepted signal. This scheme allows arbitrary delays from one
      state to the next and permits each unit to respond at its own data transfer rate. The
      rate of transfer is determined by the slowest unit.
      The destination-initiated transfer using handshaking lines is shown. Notes that the
      name of the signal generated by the destination unit
                                             
                                   Destination-initiated transfer using handshaking.
                                             Data bus
                       Source                Data valid       Destination
                         unit             Ready for data          unit
                                        (a) Block diagram
                                            Valid data
                                      (b) Timing diagram
                        Source unit                            Destination unit
                                                            Ready to accept data.
                                                           Enable ready for data.
                    Place data on bus.
                    Enable data valid.
                                                            Accept data from bus.
                                                           Disable ready for data.
                     Disable data valid.
                   Invalidate data on bus
                       (initial state).
                                         (c) Sequence of events
      has been changed to ready for data to reflect its new meaning. The source unit in
      this case does not place data on the bus until after it receives the ready for data
      signal from the destination unit. From there on, the handshaking procedure follows
      the same pattern as in the source-initiated case. Note that the sequence of events in
      both cases would be identical if we consider the ready for data signal as the
      complement of data accepted. In fact, the only difference between the source-
      initiated and the destination-initiated transfer is in their choice of initial state.
       iii)    Isolated vs memory mapped I/O:-
      In the isolated I/O configuration, the CPU has distinct input and output instructions,
      and each of these instructions is associated with the address of an interface register.
      When the CPU fetches and decodes the operation code of an input or output
      instruction, it places the address associated with the instruction into the common
      address lines. The isolated I/O method isolates memory and I/O addresses so that
      memory address values are not affected by interface address assignment since each
      has its own address space. The other alternative is to use the same address space for
                                                      
      both memory and I/O. This configuration is referred to as memory-mapped I/O. In a
      memory-mapped I/O organization there is no specific input or output instructions.
      The CPU can manipulate I/O data residing in interface registers with the same
      instructions that are used to manipulate memory words. Computers with memory-
      mapped I/O can use memory-type instructions to access I/O data. The advantage is
      that the load and store instructions used for reading and writing from memory can be
      used to input and output data from I/O registers. In a typical computer, there are
      more memory-reference instructions than I/O instructions. With memory-mapped
      I/O all instructions that refer to memory are also available for I/O.
       iv)     RISC architecture:-
      The concept of RISC architecture involves an attempt to reduce execution time by
      simplifying the instruction set of the computer. The major characteristics of a RISC
      processor are:
               1.    Relatively few instructions.
               2.    Relatively few addressing modes.
               3.    Memory access limited to load and store instructions.
               4.    All operations done within the registers of the CPU.
               5.    Fixed-length, easily decoded instruction format.
               6.    Single-cycle instruction execution.
               7.    Hardwired rather than microprogrammed control.
               8.    Faster execution.
       Other characteristics attributed to RISC architecture are:
               1.    A relatively large number of registers in the processor unit.
               2.    Use of overlapped register windows to speed-up procedure call and
                     return.
               3.    Efficient instruction pipeline.
               4.    Compiler support for efficient translation of high-level language
                     programs into machine language programs.
      A large number of registers is useful for storing intermediate results and for
      optimizing operand references. The advantage of register storage as opposed to
      memory storage is that registers can transfer information to other registers much
      faster than the transfer of information to and from memory. Thus register-to-
      memory operations can be minimized by keeping the most frequent accessed
      operands in registers. Studies that show improved performance for RISC
      architecture do not differentiate between the effects of the reduced instruction set
      and the effects of a large register file.
Q. 78  Explain direct mapping of cache memory system.
       Ans.
       Associative memories are expensive compared to random-access memories because
       of the added logic associated with each cell. The possibility of using a random-
       access memory for the cache is investigated. The CPU address of 15 bits is divided
       into two fields. The nine least significant bits constitute the index field and the
       remaining six bits form the tag field. The figure shows that main memory needs an
      address that includes both the tag and the index bits. The number of bits in the
      index field is equal to the number of address bits required to access the cache
      memory. In the general case, there are 2k words in cache memory and 2n words in
                                             
      main memory. The n bit memory address is divided into two fields: k bits for the
      index field and the n-k bits for the tag field. The direct mapping cache organization
      uses the n-bit address to access the main memory and the k-bit index to access the
      cache. The internal organization of the words in the cache memory is as shown.
      Each word in cache consists of the data word and its associated tag. When a new
      word is first brought into the cache the tag bits are stored alongside the data bits.
      When the CPU generates a memory request, the index field is used for the address to
      access that cache. The tag field of the CPU address is compared with the tag in the
      word read from the cache. If the two tags match, there is a hit and the desired data
      word is in cache. If there is no match, there is a miss and the required word is read
      from main memory. It is then stored in the cache together with the new tag,
      replacing the previous value. The disadvantage of direct mapping is that the hit ratio
      can drop considerably if two or more words whose addresses have the same index
      but different tags are accessed repeatedly. However, this possibility is minimized by
      the fact that such words are
                       Addressing relationships between main and cache memories
            6 bits   Index
             Tag     Index
                   00 000             32k x 12                000
                                                                             512 x 12
                                                         Octal            Cache memory
               Octal               Main memory          address          Address = 9 bits
             address                                                      Data = 12 bits
                                 Address = 15 bits            777
                   77 777           Data =12 bits
            Memory
            address     Memory data
              00000       1220                           Index
                                                        address     Tag         Data
                                                            000     00         1220
              00777       2340
              01000       3450
              01777       4560
              02000       5670
                                                            777     02         6710
                                                                     (b) Cache memory
              02777       6710
                     (a) Main memory
                                   Direct mapping cache organization
      Relatively far apart in the address range. To see how the direct-mapping
      organization operates, consider the numerical example shown. The word at address
                                                  
       zero is presently stored in the cache (index = 000, tag = 00, data = 1220). Suppose
       that the CPU now wants to access the word at address 02000. The index address is
       000, so it is used to access the cache. The two tags are then compared. The cache
       tag is 00 but the address tag is 02, which does not produce a match. Therefore, the
       main memory is accessed and the ata word 5670 is transferred to the CPU. The
       cache word at index address 000 is then replaced with a tag of 02 and data of 5670.
Q.79    What do you mean by locality of reference?
        Ans.
       The references to memory at any given internal of time tend to be confined within a
       few localized areas in memory. This phenomenon is known as the property of
       locality of reference. The locality of reference property, that over a short internal of
       time, the addresses generated by a typical program refer to a few localized area of
       memory repeatedly, while the remainder of memory is accessed relatively
       infrequently.
Q.80    A virtual memory system has an address space of 8k words, memory space of 4k
        words and Page & Block size of 1k words. The following page reference changes
        occur during a given time interval.
                                    4, 2, 0, 1, 2, 6, 1, 4, 0, 1, 0, 2, 3, 5, 7
        Determine the four pages that are resident in main memory after each Page
        reference change if the replacement algorithm used is (i)FIFO (ii) LRU.
        Ans.
        An address space of 8K and a memory of 4K words and page Block size of 1K
        words. Four pages of address space may reside in main memory in any one of the
        four blocks.
                                Page 0
                                Page 1
                                Page 2                   Block 0
                                Page 3                   Block 1
                                Page 4                   Block 2
                                Page 5                   Block 3
                                Page 6
                                Page 7
                Address Space                                Memory Space
                N = 8K = 213                                 M = 4K = 212
        (1)     FIFO
        String 4, 2, 0, 1, 2, 6, 1, 4, 0, 1, 0, 2, 3, 5, 7
 4   2      0     1      2      6      1      4       0      1     0       2    3  5   7
 4   4      4     4             6             6                            6    6  5   5
     2      2     2             2             4                            4    4  4   7
            0     0             0             0                            2    2  2   2
                  1             1             1                            1    3  3   3
                                                  
       Page fault by FIFO = 10
(2)    LRU
     4    2      0    1    2    6     1    4  0    1      0      2      3     5  7
     4    4      4    4         6          6  6                  2      2     2  2
          2      2    2         2          2  0                  0      0     0  7
                 0    0         0          4  4                  4      3     3  3
                      1         1          1  1                  1      1     5  5
       Page fault by LRU = 11
Q.81   With neat block diagram, explain how DMA controller is initialized for DMA data
       transfer.
       Ans.
                                        
      The position of the DMA controller among the other components in a computer
      system is illustrated in Fig. The CPU communicates with the DMA through the
      address and data buses as with any interface unit. The DMA has its own address,
      which activates the DS and RS lines. The CPU initializes the DMA through the data
      bus. Once the DMA receives the start control command, it can start the transfer
      between the peripheral device and the memory. When the peripheral device sends a
      DMA request, the DMA controller activates the BR line, informing the CPU to
      relinquish the buses. The CPU responds with its BG line, informing the DMA that
      its buses are disabled. The DMA then puts the current value of its address register
      into the address bus, initiates the RD or WR signal, and sends a DMA acknowledge
      to the peripheral device. Note that the RD and WR lines in the DMA controller are
      bi-directional. The direction of transfer depends on the status of the BG line. When
      BG = 0, the RD and WR are input lines allowing the CPU to communicate with the
      internal DMA controller to the random-access memory to specify the read or write
      operation for the data. When the peripheral device receives a DMA acknowledge, it
      puts a word in the data bus (for write) or receives a word from the data bus (for
      read). Thus the DMA controls the read or write operations and supplies the address
      for the memory. The peripheral unit can then communicate with memory through
      the data bus for direct transfer between the two units while the CPU is momentarily
      disabled.
Q.82   How data is transmitted in synchronous serial communication system?
       Ans.
      Synchronous transmission does not use start-stop bits to frame characters and
      therefore makes more efficient. In synchronous transmission, where an entire block
      of character is transmitted, each character has a parity bit for the receiver to check.
      After the entire block is sent the transmitter sends one more character that
      constitutes a parity over the length of the message. This character is called a
      longitudinal redundancy check (LRC) and is the accumulation of the exclusive OR
      of all transmitted character. The receiving station calculates the LRC as it receives
      characters and compares it with the transmitted LRC. The calculated and received
      LRC should be equal for error-free messages. If the receiver finds an error in the
      transmitted block, it inform the sender to retransmit the same block once again.
Q.83   How many characters per second can be transmitted over a 1200 baud line in
       asynchronous serial transmission in following modes – assume a character code is
       of eight bits?
               (i) Synchronous Serial transfer
               (ii) Asynchronous Serial Transfer with 2 stop bits
               (iii) Asynchronous Serial Transfer with one stop bit.
       Ans.
               Baud Rate = 1200
               Character Code = 8 bits
               (i) Transmitted Characters per second in Synchronous Serial
                      transmission
               Transfer = 1200/8=150 Character per second
               (ii) Asynchronous Serial Transfer with 2 stop bits
               total number of bits = 1 start bit + 8 information bits + 2 stop bits
                                             
                 = 1+8+2 = 11 bits
                 baud rate = 1200
                 Transmitted Character per second = 1200/11
                 = 109 Character per second
                 (iii) Asynchronous Serial Transfer with one stop bit.
                 Total no. of bits = 1 start bit + 8 information bits + 1 stop bit
                 = 10 bits
                 band rate = 1200
                 ►Transmitted Character per second = 1200/10 = 120 Character per second
Q.84  A Computer uses a memory unit with 256K words of 32 bits each. A binary
      instruction code is stored in one word of memory. The instruction has four parts: an
      indirect bit, an operation code, a register code part to specify one of 64 registers and
      an address part.
                 (i) How many bits are there in the operation code, the register code part and
                       the address part?
                 (ii) Draw the instruction word format and indicate the number of bits in
                       each part.
                 (iii) How many bits are there in the data and address inputs of the memory?
      Ans.
      (i)        For a memory unit with 256K words of 32 bits each we need 18 bits to
                 specify an address.
                 Operation Code = 7 bits
                 32-25 = 7 bits for opcode
                 Register Code = 6 bits
                    > 26 = 64
      (ii)       Instruction Word Format
            1                  7                      6                         18 = 32 bits
            I                  Opcode                 Register Code             Address
      (iii)      data and address inputs of the memory
                 data = 32 bits
                 address = 18 bits
Q.85  What is difference between a direct and an indirect address instruction? How many
      references to memory are needed for each type of instruction to bring an operand
      into a processor register?
      Ans.
              15                         14                       12                       11
               1                     OP Code                                Address
      Instruction format fig. a
                                                
       Direct address:-
      Instruction code format shown in fig. a. It consists of a 3-bit operation code. A 12
      bit address, and an indirect address mode bit designated by I. The mode bit is 0 for
      a direct address and I for an indirect address. A direct address instruction is shown
      in fig. b. It is placed in address 22 in memory. The I bit is 0, so the instructors is
      recognized as a direct address instruction. The operation code specifies an ADD
      instruction, and the address part is the binary equivalent of 457. The control finds
      the operand in memory at address 457 and adds is to the content of AC.
       Indirect address:-
      The instruction in address 35 shown in fig. c has a mode bit I=1. Therefore, it is
      recognized as an indirect address instruction. The address part is the binary
      equivalent of 300. The control goes to address 300 to find the address of the
      operand. The address of the operand in this case is 1350. The operand found in
      address 1350 is then added to the content of AC. The indirect address instruction
      needs two references to memory to fetch and operand. The first reference is needed
      to read the address of the operand the second is for the operand itself. The effective
      address to be the address of the operand in a computation type instruction or the
      target address in a branch-type instruction.
       (1)     ADD to AC
       (2)     ADD to AC
       (3)     LDA: Load to AC
       (4)      STA: Store AC
                                             
      (5)    BUN: Branch Unconditionally
      (6)    BSA: Branch and Save Return Address
      (7)    ISZ: Increment and Skip to Zero
Q.86  With neat flow chart discuss the procedure for floating point multiplication.
      Explain with the help of an example.
      Ans.
             The multiplication of two floating-point numbers requires that we multiply
             the mantissas and add the exponents.
             The multiplication algorithm can be subdivided into four parts:
                                       
              1. Check for zeros.
              2. Add the exponents.
              3. Multiply the mantissas.
              4. Normalize the product.
        Steps 2 and 3 can be done simultaneously if separate adders are available for
        the mantissas the exponents.
        The flowchart for floating-point multiplication is shown in Fig. The two operands
        are checked to determine if they contain a zero. If either operand is equal to zero,
        the product in the AC is set to zero and the operation is terminated. If neither of
        the operands is equal to zero, the process continues with the exponent addition.
        The exponent of the multiplier is in q and the adder is between exponents a and b.
        It is necessary to transfer the exponents from q to a, add the two exponents, and
        transfer the sum into a. Since both exponents are biased by the addition of a
        constant, the exponent sum will have double this bias. The correct biased
        exponent for the product is obtained by subtracting the bias number from the
        sum. The mantissas are then multiplied as in the fixed – point case with the
        product residing in A and Q. Overflow cannot occur during multiplication, the
        product may have an underflow, so the most significant bit in A is checked. If it
        is a 1, the product is already normalized. If it is a 0, the mantissa in AQ is shifted
        left and the exponent decremented.
Q. 87 Design a Three-bit array multiplier. Use AND gates and binary address.
      Ans.
                                          
Q.88  Write a program to evaluate the arithmetic statement.
                  (X-Y+Z)*(M*n-o)
              P=
                         Q+R*S
      By using
      (i)    Two address instructions
      (ii)   One address instructions
      (iii)  Zero address instructions
      Ans.
      (i)    Two Address Instruction
            MOV R1 X                               R1 ← M [X]
            ADD R1, Z                              R1 ← R1 + M[Z]
            SUB R1, Y                              R1 ← R1 - M[Y]
            MOV R2, m                              R2 ← M[m]
            MUL R2, n                              R2 ← R2 * M[n]
            SUB R2, o                              R2 ← R2 – M[o]
            MUL R1, R2                             R1 ← R1 x R2
            MOV R3, R                              R3 ← R3 * M[R]
            MUL R3, S                              R3 ← R3 * M[S]
            ADD R3, Q                              R3 ← R3 + M[Q]
            DIV R1, R3                             R1 ← R1 ¸ R3
            MOV P, R1                              M[P] ← R1
      (ii)   One address Instruction
                 (X-Y+Z)*(M*n-o)
              P=
                        Q+R*S
             LOAD X                              AC ← M [X]
             ADD Z                               AC ← AC + M[Z]
             SUB Y                               AC ← AC - M[Y]
             STORE T                             M [T] ← AC
             LOAD M                              AC ← M[m]
             MUL         N                       AC ← AC x M[n]
             SUB         O                       AC ← AC – M[o)
             MUL         T                       AC ← AC x M[T]
             STORE U                             M[U] ← AC
             LOAD R                              AC ← M [R]
             MUL         S                       AC ← AC x M[S)
             ADD         Q                       AC ← AC + M [Q]
             DIV         V                       AC ← M[v]/ AC
             STORE P                             M[P] ← AC
      (iii)  Zero address Instruction
                  ( X - Y + Z ) *( M * n - o)
              P=
                          Q + R*S
             PUSH        X                       TOS ← X
             PUSH        Y                       TOS ← Y
               SUB                                 TOS ← X-Y
               PUSH      Z                         TOS ← Z
               ADD                                 TOS ← (X-Y+Z)
               PUSH      M                         TOS ← M
               PUSH      N                         TOS ← N
               MUL                                 TOS ← M*N
               PUSH      O                         TOS ← O
               SUB                                 TOS ← (M*N-O)
               MUL                                 TOS ← (X-Y+Z) x (M*N-O)
               PUSH      R                         TOS ← R
               PUSH      S                         TOS ← S
               MUL                                 TOS ← R*S
               PUSH      Q                         TOS ← Q
               ADD                                 TOS ← Q-R*S
               DIV       O
               POP       P                         M [P] ← TOS
Q.89   Convert the following arithmetic expression from infix notation to RPN.
               A*B + B* (B*D+C*E)
       Ans.
               B*D+C*E
               In RPN
               BD*CE*+
               Infix     A*B+B*(BxD+CxE)
               RPN       AB*BBD*CE*+*+
Q.90   What is subroutine? How it is executed by the processor? What is the importance
       of subroutine parameters and data linkage? How is it established?
       Ans.
       Subroutines:-
       Frequently, the same piece of code must written over again in many different parts
       of a program. Instead of repeating the code every time it is needed, there is an
       obvious advantage if the common instructions are written only once. A set of
       common instructions that can be used in a program many times is called a
       subroutine. Each time that a subroutine is used in the main part of the program, a
       branch is executed to the beginning of the subroutine. After the subroutine has been
       executed, a branch it is made back to the main program.
       Subroutine Parameters and Data Linkage:-
       When a subroutine is called, the main program must transfer the data. The
       subroutine shifted the number and left it there to be accepted by the main program.
       It is necessary for the subroutine to have access to data from the calling program
      and to return results to that program. The accumulator can be used for a single input
      parameter and a single output parameter.
      Consider a subroutine that performs the logic OR operation. Two operands must be
      transferred to the subroutine and the subroutine must return the result of the
      operation. The accumulator can be used to transfer one operand and to receive the
      result. The other operand is inserted in the location following the BSA instruction.
        The subroutine must increment the return address stored in its first location for each
      operand that it extracts from the calling program. Moreover, the calling program
      can reserve one or more locations for the subroutine to return results that are
      computed. The first location in the subroutine must be incremented for these
      locations as well, before the return. If there is a large amount of data to be
      transferred , the data can be placed in a block of storage and the address of the first
      item in the block is then used as the linking parameter. A subroutine that moves a
      block of data starting at address into a block starting with address. The length of the
      block is 16 words. The first introduction is a branch to subroutine MVE. The items
      are retrieved from their blocks by the use of two pointers. The counter ensures that
      only 16 items are moved. When the subroutine completes its operation, the data
      required is in the block starting address. The return to the main program is to the
      HLT instruction.
Q.91   Design a 4-bit combinational incrementer and decrementer circuit.
       Ans.
Q.92   Show the hardware implementation of following statement:
               xyT0 +T1 +y'T2:AR ← AR+1
       Where x, y are control functions and T0, T1, T2 are T - State
                                           
      Ans.
Q.93  Represent the given conditional control statement by two register transfer
      Statements with Control functions.
      If (P = 1), Than R1 ← R 2 else if (Q = 1) Than R1 ← R 3 .                  (2)
      Ans: The two resistor transfer statements are :
              P: R1 R2
              P' Q: R1 R3
Q.94  Implement a 2 - bit multiplier circuit by using multipliers.
      Ans.
                 A2
                                                            Sum      P2
                  B2
                 A1                                         Cout
                  B2                        0         Cin
                                                            Sum      P3
                 A2
                  B2                                                 P4
                                              0        Cin  Cout
                                   2 bit multiplier circuit
                                            
Q. 95 If P = ∑ (m 0 , m 3 , m 4 , m8 , m12 , m13 , m15 ) and Q = Π (M1 , M 4 , M 5 , M12 , M14 ) ,
      Then find the expression for X = P ⊕ Q in SOP & POS.                                   (8)
        Ans.
        P = ∑ (m 0 , m 3 , m 4 , m8 , m12 , m13 , m15 )
        Q = π (M1, M4, M5, M12, M14)
        Mo = 0000, M3 = 0011, M4 = 0100
        M8 = 1000, M12 = 1100, M13 = 1101, M15 = 1111
        M1 = 0001, M4 = 0100, M5 = 0101,
        M12 = 1100, M14 = 1110
                                                 
Q. 96 What is excitation table? List the excitation table for SR-FF, JK-FF D-FF and T-FF.
      Ans.
      Flip-flop specifies the next state when the input and the present state are known.
      During the design of sequential circuits, the required transition form present state to
      next state and to find the FF input conditions that will cause the required transition.
      For this reason we need a table that lists the required input combinations for a given
      change of state. Such a table is called a flip-flop excitation table.
                   SR Flip-flop                                 D Flip-flop
        Q(t)     Q(t+1)       S         R                  Q(t)    Q(t+1)    DR
         0          0         0        X                    0         0       0
         0          1         1         0                   0         1       1
         1          0         0         1                   1         0       0
         1          1         X         0                   1         1       1
                   JK flip-flop                                  T flip-flop
        Q(t)     Q(t+1)       J        K                   Q(t)    Q(t+1)    DR
         0          0         0         x                   0         0       0
         0          1         1         x                   0         1       1
         1          0         x         1                   1         0       1
         1          1         x         0                   1         1       0
Q. 97 Simplify the Boolean function F together with don't care condition D in
              (i) Sum of Product                    (ii) Product of sums
              F(w, x, y, z) = Σ (0, 1, 2,3, 7, 8, 10)
              D(w, x, y, z) = Σ (5, 6, 11, 15)
      Ans. (i)
                                            
             .(ii)
Q. 98 Design a 3x8 decoder with the help of two 2x4 decoders.
      Ans.
                                   Decoder circuit
Q. 99 Design a binary Incrementer and binary Decrementer.
                                        
       Ans.
               Incrementer circuit
       A – 1 = A + 2’s complement of 1 = A + 1111
Q. 100 How does a basic computer handle an interrupt? Explain what happens during the
       interrupt with the help of an example. Also, give the register transfer statements.
                                          
       Ans.
      The interrupt is handled by the computer can be explained by means of the
      flowchart. An interrupt flip-flop R is included in the computer. When R = 0, the
      computer goes through an instruction cycle. During the execute phase of the
      instruction cycle IEN in checked by the control. If it is 0, it indicates that the
      programmer does not want to use the interrupt, so control continues with the next
      instruction cycle. If IEN is 1, control checks the flag bits. If both flags are 0, it
      indicates that neither the input nor the output registers are ready for transfer of
      information. If either flag is set to 1 while IEN = 1, flip- flop R is set to 1. At the end
      of the execute phase, control checks the value of R, and if it is equal to 1, it goes to
      an interrupt cycle instead of an instruction cycle.
      An example that shows, during the interrupt cycle is shown in fig. that an interrupt
      occurs and R is set to 1 while the control is executing the instruction at address 255.
      The return address 256 is in PC. The programmer has previously placed an input-
      output service program in memory starting from address 1120 and a BUN 1120
      instruction at address 1.
                                             
                                Memory                                 Memory
                0                                          0              256
                1           0   BUN      1120          PC=1       0   BUN       1120
              255                 Main                   255             Main
         PC = 256                program                 256           program
             1120                  I/O                  1120              I/O
                                 program                               program
                            1     BUN        0                    1      BUN        0
                           (a) Before interrupt                (a) After interrupt cycle
       Register transfer statement:-
      The interrupt cycle is initiated after the last execute phase if the interrupt flip-flop is
      equal to 1. This flip-flop is set to 1 if IEN = 1 and either FG1 or FG0 are equal to 1.
      When timing signal T0 T1 or T2 are active. This can be expressed with the
      following register transfer statements.
                T0' T1'T2' (IEN)(FGI+FGO):R ← 1
Q.101  Explain all the phases of instruction cycle.
       Ans.
       Instruction Cycle:-
      A program residing in the memory unit of the computer consists of a sequence of
      instructions. The program is executed in the computer by going through a cycle for
      each instruction. Each instruction cycle in turn is subdivided into a sequence of sub
      cycles or phases. In the basic computer each instruction cycle consists of the
      following phases:
       1.      Fetch an instruction from memory.
       2.      Decode the instruction
       3.      Read the effective address from memory if the instruction has an indirect
               address.
       4.      Execute the instruction.
       Fetch and Decode:-
      The program counter PC is loaded with the address of the first instruction in the
      program. The sequence counter SC is cleared to 0, providing a decoded timing
      signal T0. After each clock pulse, SC is incremented by one, so that the timing
                                               
      signals go through a sequence T0, T1, and so on. The microoperation for the fetch
      and decode phases can be specified by the following register transfer statements.
               T0 : AR        PC
               T1 : IR       M[AR], PC       PC + 1
               T2 : D0 . . . . D7    Decode IR(12-14), AR         IR (011),
               I      IR(15)
      To provide the data path for the transfer of PC to AR we must apply timing signal
      T0 to achieve the following connection:
      1. Place the content of PC onto the bus by making the bus selection inputs S2 S1 S0
      equal to 010.
      2. Transfer the content of the bus to AR by enabling the LD input of AR.
               T1 : IR     M[AR], PC       PC + 1
      The next check transition initiates the transfer from PC to AR since T0 = 1. In order
      to implement the second statement T1: IR M[R], PC PC +1
      It is necessary to use timing signal T1, to provide the following connections in the
      bus system.
       1. Enable the read input of memory.
       2. Place the content of memory onto the bus by making
                S2 S1 S0 = 111.
       3. Transfer the content of the bus to IR by enabling the LD input of IR.
       4. Increment PC by enabling the INR input of PC.
      The three instruction types are subdivided into four separate paths. The selected
      operation is activated with the clock transition associated with timing signal T3.
      This can be symbolized as follows:
               D7'I'T3 : AR M[AR]
               D7'I'T3 : Nothing
               D7'I'T3 : Execute a register-reference instruction
               D7'I'T3 : Execute an input-output instruction
      When a memory-reference instruction with I = 0 is encountered, it is not necessary
      to do anything since the effective address is already in AR. However, the sequence
      counter SC must be incremented with D7'I'T3 = 1, so that the execution of the
      memory-reference instruction can be continued with timing variable T4. A register-
      reference or input-output instruction can be executed with the clock associated with
      timing signal T3. After the instruction is executed, SC is cleared to 0 and control
      returns to the fetch phase with To = 1.
      Note that the sequence counter SC is either incremented or cleared to 0 with every
      positive clock transition. We will adopt the convention that if SC is incremented,
      we will not write the statement SC      SC + 1, but it will be implied that the control
      goes to the next timing signal is sequence. When SC is to be cleared, we will
      include the statement SC        0.
                                           
Q. 102 Explain working of two pass assembler. (Explain both pass 1 and pass 2 with flow
       chart).
       Ans.
       LC is initially set to 0. Lines of code are then analyzed one at a time. Labels are
       neglected during the second pass, so the assembler goes immediately to the
       instruction field and proceeds to check the first symbol encountered. It first checks
       the pseudo instruction table. A match with ORG sends the assembler to a
       subroutine that sets LC to an initial value. A match with END terminates the
       translation process. An operand pseudo instruction causes a conversion of the
       operand into binary. This operand is placed in the memory location specified by
       the content of LC. The location counter is then incremented by 1 and the
       assembler continues to analyze the next line of code.
                                            
Q. 103  Write an assembly language program to multiply two positive numbers by a
        repeated addition method. For example to multiply 7*4 the program evaluated the
        product by adding 7 four times.
        Ans.
        Assembly language programme to multiply two positive numbers.
                ORG 100
        LOP CLE                                     /Clear
                LDA Y                               /Load multiplier
                CIR                                 /Transfer multiplier bit to E
                STAY                                /Store shifted multiplier
                SZE                                 /Check if bit is zero
                BUN ONE                             /Bit is one; go to ONE
                BUN ZRO                             /Bit is one; go to ZRO
        ONE, LDAX                                   /Load multiplicand
                ADD P                               /Add to partial product
                STA P                               /Store partial product
                CLE                                 /Clear E
        ZRO, LDA X                                  /Load multiplicand
                CIL                                 /Shift left
                STA X                               /Store shifted multiplicand
                ISZ CTR                               /Increment counter
                BUN LOP                               /Counter not zero; repeat loop
                HLT                                   /Counter is zero; halt
        CTR, DEC – 8                                  /This location serves as a counter
        X,      HEX 000F                              /Multiplicand stored here
        Y,      HEX 000B                              /Multiplier stored here
        P,      HEX 0                                 /Product formed here
Q. 104  Differentiate between the following:
        (i)     Autoincrement and Autodecrement addressing mode.
        (ii)    Program interrupt and subroutine call & return.
        Ans.
        Autoincrement and Autodecrement mode :-
        The register is incremented or decremented after (or before) its value is used to
        access memory. The address stored in the register refers to a label of data in
        memory, it is necessary to increment or decrement the register after every access.
        This is achieved by using the increment or decrement instruction.
        Subroutine call and Return :-
       A subroutine call is a self contained sequence of instructions that performs a given
       computational task. During the execution of program, a subroutine may be called to
       perform its function many times at various points in the main program.
       The BSA instruction performs the function usually referred to as a subroutine call.
       The indirect BUN instruction at the end of the subroutine performs the function
       referred to as a subroutine return. In most commercial computers, the return address
       associated with a subroutine is stored in either a processor register or in a portion of
       memory called a stack. When a subroutine is called, the main program must transfer
       the data. The subroutine shifted the number and left it there to be accepted by the
                                            
        main program. It is necessary for the subroutine to have access to data from the
        calling program and to return results to that program. The accumulator can be used
        for a single input parameter and a single output parameter consider a subroutine that
        performs the logic OR operation. Two operands must be transferred to the
        subroutine and the subroutine must return the result of the operation.
Q. 105  What is a microinstruction? Write a micro instruction code format and explain all
        the fields in it.
        Ans.
        Each word in control memory contains within it a microinstruction. The
        microinstruction specifies one or more micro-operations for the system. A sequence
        of microinstruction constitutes a microprogram. It is an instruction stored in control
        memory.
           OP code
          Computer
                                    0       1       1       1                    address
          Instruction
        Mapping Bits         0      x       x       x       x        0      0
       Microinstruction      0      1       0       1       1        0      0
            address
                        Instruction code to microinstruction address
        A special type of branch exist when a microinstruction specifies a branch to the first
        word in control memory where a microprogram routine for an instruction is located.
        The status bits for this type of branch are the bits in the operation code part of the
        instruction. Micro instruction format is 20 bits in length. It divided into four
        functional parts. The three fields F1, F2 and F3 specify micro operations for the
        computer. The CD field selects status bits condition:
        * the BR field specifies the type of Branch to be used.
        * the AD field contains a branch address. The address field is even bits wide, since
        the control memory has 128 = 27 words.
        F1, F2, F3 : Micro operation fields
                    3           3               3                 2               2             7
               F1              F2              F3                CD              BR            AD
        CD : Condition for branching
        BR : Branch field
        AD : Address field
        * Micro operations are sub-divided into three fields of three bits each. These bits in
        each field are encoded to specify seven distinct micro operations. This gives 21
        micro operations. If fewer than three micro operations are used, one or more of the
        fields will use the binary code 000 for no operation.
                    Symbols and Binary Code for Micro Instruction Fields
                                             
       F1     Micro operation                   Symbol
       000    None NOP
       001    AC AC + DR                        ADD
       010    AC 0                              CLRAC
       011    AC AC + 1                         INCAC
       100    AC DR                             DRTAC
       101    AR DR (0-10)                      DRTAR
       110    AR PC                             DCTAR
       111    M [AR] DR                         WRITE
       F2     Micro Operation                   Symbol
       000    None NOP
       001    AC AC-DR                          SUB
       010    AC AC ∨ DR                        OR
       011    AC AC ∧ DR                        AND
       100    DR M[AR]                          READ
       101    DR AC                             ACTDR
       110    DR DR+1                           INCDR
       111    DR(0-10) PC                       PCTDR
       F3     Micro Operation                   Symbol
       000    None NOP
       001    AC AC ⊕ DR                        XOR
       010    AC AC COM
       011    AC shl AC                         SHL
       100    AC shr AC                         SHR
       101    PC PC+1                           INCPC
       110    PC AR                             ARTPC
       111    Reserved
       CD     Condition Symbol                  Comments
       00 Always=1      U                       Unconditioned branch
       01 DR(15) 1 Indirect address bit
       10 AC(15) S Sign bit of AC
       11 AC=0     Z Zero value in AC
       BR     Symbol Function
       00     JMP       CAR AD, if condition=1
                        CAR CAR+1, if condition=0
       01     CALL      CAR AD, SBR CAR+1, if condition=1
                        CAR CAR+1, if condition=0
       10     RET       CAR SBR (return from subroutine)
       11     MAP       CAR(2-5) DR(11-14),
                        CAR(0, 1, 6) 0
Q. 106 What is a microprogram? Write a microprogram for the fetch routine.
       Ans.
                                       
         A sequence of microinstructions constitutes a microprogram. The use of a micro
         program involves placing all control variables in words of ROM for use by the
         control unit through successive record operation.
                     Binary Microprogram for Control Memory (Partial)
         Address                                      Binary Microinstruction
Micro    Decimal       Binary                     F1 F2        F3     CD     BR      AD
Routine
         0       0000000                    000       000      000    01     01      1000011
         1       0000001                    000       100      000    00     00      0000010
         2       0000010                    001       000      000    00     00      1000000
         3       0000011                    000       000      000    00     00      1000000
BRANCH 4         0000100                    000       000      000    10     00      0000110
         5       0000101                    000       000      000    00     00      1000000
         6       0000110                    000       000      000    01     01      1000011
         7       0000111                    000       000      110    00     00      1000000
STORE 8          0001000                    000       000      000    01     01      1000011
         9       0001001                    000       101      000    00     00      0001010
         10      0001010                    111       000      000    00     00      1000000
         11      0001011                    000       000      000    01     01      1000011
EXCHANGE12       0001100                    000       000      000    01     01      1000011
         13      0001101                    001       000      000    00     00      0001110
         14      0001110                    100       101      000    00     00      0001111
         15      0001111                    111       000      000    00     00      1000000
FETCH 64         1000000                    110       000      000    00     00      1000000
         65      1000001                    000       100      101    00     00      1000010
         66      1000010                    101       000      000    00     11      0000000
INDRCT67         1000011                      000     010      000    00     00      1000100
         68      1000100                      101     000      000    00     10      0000000
Q. 107   Formulate a four segment instruction pipeline for a computer. Specify the operation
         to be performed in each segment.
         Ans.
        Instruction pipelines :- An instruction pipeline reads consecutive instructions from
        memory while previous instructions are being executed in other segments. This
        causes the instruction fetch and execute phases to overlap and perform simultaneous
        operations. The instruction fetch segment can be implemented by means of a first-in,
        first-out (FIFO) buffer. This is a type of unit that forms a queue rather than a stack.
        The execution unit is not using memory, the control increments the program counter
        and uses its address value to read consecutive instructions from memory. An
        instruction stream can be placed in a queue, waiting for decoding and processing by
        the execution segment. The instruction stream queuing mechanism provides an
        efficient way for reducing the average access time to memory for reading
        instructions. The computer needs to process each instruction with the following
        sequence of steps.
                 1.    Fetch the instruction from memory.
                 2.    Decode the instruction.
               3.    Calculate the effective address.
               4.    Fetch the operands from memory.
               5.    Execute the instruction.
               6.    Store the result in the proper place.
       There are certain difficulties that will prevent the instruction pipeline from operating
       at its maximum rate. Different segments may take different times to operate on the
       incoming information. Some segments are skipped for certain operations. For
       example, a register mode instruction does not need an effective address calculation.
       Two or more segments may require memory access at the same time, causing one
       segment to wait until another is finished with the memory.
       The design of an instruction pipeline will be most efficient if the instruction cycle is
       divided into segments of equal duration. The time that each step takes to fulfill its
       function depends on the instruction and the way it is executed.
Q. 108  Show the memory organization (1024 bytes) of a computer with four 128x8 RAM
        Chips and 512x8 ROM Chip. How many address lines are required to access
        memory.
        Ans.
        Memory organization:-
        Address lines:-
                                            
               128 = 128 = 27
                     512 = 29
               Address lines = 16
Q. 109 Write a general algorithm and flow chart for addition and subtraction of two signed
       magnitude Numbers.
       Ans.
       Hardware Algorithm:-
       The flowchart for the hardware algorithm is presented. The two signs As, and Bs are
       compared by an exclusive-OR gate. If the output of the gate is 0, the signs are
       identical; if it is 1, the signs are different. For an add operation, identical signs
       dictate that the
       magnitudes are added. For a subtract operation, different signs dictate that the
       magnitudes be added. The magnitudes are added with a microoperation EA A + B,
       where EA is a register that combines E and A. The carry in E after the addition
       constitutes an overflow if it is equal to 1. The value of E is transferred into the add-
       overflow flip-flop AVF.
                                               
Q.110    Ram wants to purchase a bicycle. The bicycle must have brakes. The bicycle
         which has either a hand brake or foot brake, No bicycle has both type of brakes.
         Implement the same using basic gates.
         Ans.
                 Suppose hand break = 0 = x
                 foot break = 1 = y
                 Truth table obtain by EX - OR gate
Q. 111   Write short notes on followings
                 (i) Daisy chaining priority.
                 (ii) Direct Memory Access.
                 (iii) Handshaking method for data transfer.
                 (iv) Associative Memory
         Ans.
        (i)      Daisy chaining priority:-
         The daisy-chaining method of establishing priority consists of a serial connection of
         all devices that request an interrupt.
     The device with the highest priority is placed in the first position, followed by lower-
     priority devices up to the device with the lowest priority, which is placed last in the
     chain. This method of connection between three devices and the CPU is shown. The
     interrupt request lines is common to all devices and forms a wired logic connection. If
     any device has its interrupt signal in the low-level state, the interrupt line goes to the
     low-level state and enables the interrupt input in the CPU. When no interrupts are
     pending, the interrupt line stays in the high-level state and no interrupts are recognized
                                               
   by the CPU. This is equivalent to a negative logic OR operation. The CPU responds to
   an interrupt request by enabling the interrupt acknowledge line.
   (ii) Direct Memory Access:-
   The transfer of data between a fast storage device such as magnetic disk and memory is
   often limited by the speed of the CPU. Removing the CPU from the path and letting
   the peripheral device manage the memory buses directly would improve the speed of
   transfer. This transfer technique is called direct memory access (DMA). During DMA
   transfer, the CPU is idle and has no control of the memory buses.
                            CPU bus signals for DMA transfer
   The figure shows two control signals in the CPU that facilitate the DMA transfer. The
   bus request (BR) input is used by the DMA controller to request the CPU to relinquish
   control of the buses. The CPU activates the bus grant (BG) output to inform the
   external DMA that the buses are in the high-impedance state. The DMA that
   originated the bus request can now take control of the buses
                            Block diagram of DMA controller
                                           
      to conduct memory transfers without processor intervention. When the DMA
      terminates the transfer, it disables the bus request line. The CPU disables the bus
      grant. When the DMA takes control of the bus system, it communicates directly
      with the memory.
      (iii)    Handshaking method for data transfer:-
      Source-initiated data transfer:- The disadvantage of the strobe method is that the
      source unit that initiates the transfer has no way of knowing whether the destination
      unit has actually received the data item that was placed in the bus. Similarly, a
      destination unit
                                      Input output organization
                                               Data bus
                            Source            Data valid        Destination
                              unit           Data accepted         unit
                                          (a) Block diagram
                           Data bus           Valid data
                           Data valid
                         Data accepted
                                         (b) Timing diagram
                               Source unit                        Destination unit
                           Place data on bus.
                           Enable data valid.                  Accept data from bus.
                                                               Enable data accepted.
                           Disable data valid.
                         Invalidate data on bus.
                                                               Disable data accepted.
                                                                Ready to accept data.
                                                                   (Initial state).
                                         (c) Sequence of events
      that initiates the transfer has no way of knowing whether the source unit has actually
      placed the data on the bus. The two handshaking lines are data valid, which is
      generated by the source unit, and data accepted, generated by the destination unit.
      The timing diagram shows the exchange of signals between the two units. The
      sequence of events listed in part (c) shows the four possible states that the system
      can be at any given time. The source unit initiates the transfer by placing the data
      on the bus and enabling its data valid signal. The data accepted signal is activated
      by the destination unit after it accepts the data from the bus. The source unit then
                                                 
      disables its data valid signal, which invalidates the data on the bus. The destination
      unit then disables its data accepted signal and the system goes into its initial state.
      The source does not send the next data item unit after the destination unit shows its
      readiness to accept new data by disabling its data accepted signal. This scheme
      allows arbitrary delays from one state to the next and permits each unit to respond at
      its own data transfer rate. The rate of transfer is determined by the slowed unit.
      Destination initiated data transfer:-
      The destination-initiated transfer using handshaking lines. Note that the name of the
      signal generated by the destination unit has been changed to ready for data to reflect
      its new meaning. The source unit in this case does not place data on the bus until
      after it receives the ready for data signal from the destination unit. From there on,
      the handshaking procedure follows the same pattern as in the source-initiated case.
      Note that the sequence of events in both cases would be identical if we consider the
      ready for data signal as the complement of data accepted. In fact, the only
      difference between the source-initiated and the destination-initiated transfer is in
      their choice of initial state.
      This disadvantage of the strobe method is that the source unit that initiates the
      transfer has no way of knowing whether the destination unit has actually received
      the data item that was placed in the bus. Similarly, a destination unit that initiates
      the transfer has no way of knowing whether the source unit has actually placed the
      data on the bus.
                                            
      (iv)    Associative Memory:-
      The time required to find an item stored in memory can be reduced considerably if
      stored data can be identified for access by the content of the data itself rather than by
      an address. A memory unit access by the content of the data itself rather than by an
      address. A memory unit accessed by content is called an associative memory or
      content addressable memory (CAM) . This type of memory is accessed
      simultaneously and in parallel on the basis of data content rather than by specific
      address or location.
Q.112 a.      Show the Truth Table's for the Following functions:-
      i)      f(w, x, y, z) = w + x + y + z
      ii)     f(w, x, y, z) = wx + xz + y
      Ans.    (i)   f(w, x, y, z) = w + x + y +z
                          w           x           y           z        output
                           0          0           0          0            0
                           0          0           0          1            1
                           0          0           1          0            1
                           0          0           1          1            1
                           0          1           0          0            1
                           0          1           0          1            1
                           0          1           1          0            1
                           0          1           1          1            1
                           1          0           0          0            1
                           1          0           0          1            1
                           1          0           1          0            1
                           1          0           1          1            1
                                           
                             1          1         0           0          1
                             1          1         0           1          1
                             1          1         1           0          1
                             1          1         1           1          1
       (ii) f(w, x, y, z) = wx + xz + y
                 w          x       y       z        Output= wx + xz + y
                 0          0       0      0                    1
                 0          0       0      1                    1
                 0          0       1      0                    0
                 0          0       1      1                    0
                 0          1       0      0                    1
                 0          1       0      1                    1
                 0          1       1      0                    0
                 0          1       1      1                    1
                 1          0       0      0                    1
                 1          0       0      1                    1
                 1          0       1      0                    0
                 1          0       1      1                    0
                 1          1       0      0                    1
                 1          1       0      1                    1
                 1          1       1      0                    1
                 1          1       1      1                    1
Q. 113 Construct a T flip flop using a
       i)       D - FF                               ii)   J-K FF
       Ans. (i)
       Conversion of D flip-flop to T flip-flop
              Truth table of T                           Excitation table of D
            Qt         T       Qt+1                      Qt       Qt+1     D
             0         0        0                         0        0        0
             0         1        1                         0        1        1
             1         0        1                         1        0        0
             1         1        0                         1        1        1
                                      Conversion table
                            Qt          T        Qt+1          D
                             0          0          0            0
                             0          1          1            1
                             1          0          1            1
                             1          1          0            0
                                           
      (ii)
      Conversion of JK flip- flop to T flip-flop
            Truth table of T                     Excitation table of JK
           Qt      T       Qt+1                   Qt      Qt+1       J  K
           0       0        0                     0        0         0   x
           0       1        1                     0        1         1   x
           1       0        1                     1        0         x   1
           1       1        0                     1        1         x   0
                            Conversion table
                  Qt           T          Qt+1    J           K
                   0           0            0     0           x
                   0           1            1     1           x
                   1           0            1     x           0
                   1           1            0     x           1
                                          
Q. 114 Explain Ven Neumann architector and stored program concept.
       Ans.
       In 1946, John Von Neumann and his colleagues began the design of a new stored –
       program computer referred to as IAS computer. The general structure of IAS
       computer is
       It consists of the following:
       (a)     A main memory, which stores both data and instructions.
       (b)     An arithmetic and logic unit (ALU) capable of operating on binary data.
       (c)     A control unit, which interprets the instructions in memory and causes them
               to be executed.
       (d)     Input and output (I/O) equipment operated by the control unit.
       The memory of the IAS consists of 1000 storage locations, called words of 40
       binary digits (bits) each. Both data and instructions are stored there. Thus the
       numbers must be represented in binary form, and each instruction also has to be in a
       binary code, in their respective formats as below.
                                           
       Each number is represented by a sign bit and a 39- bit value. A word may also
       contain two 20- bit instruction, with each instruction of an 8-bit operation code
       (opcode) specifying the operation to be performed and a 12-bit address designated
       one of the words in memory. John Von Neumann gave the idea of storing
       ‘Programme’ and ‘Data’ in the same memory. Storing of programs in memory helps
       in executing series of instructions repetitively. It makes the operation of computer
       automatic.
Q. 115  Show the hardware to implement the following micro-operations.
        (i)     L : α shl (x)                        (ii)    α : cir (x)
                'x' consist of four D-FFs.
        Ans.    (i)    L : α shl (x)
        (ii)    α : cir (x)
Q. 116  Discuss the properties of an ideal instruction set computer.
        Ans.
        (i)     A computer has a set of instruction so that the user can construct machine
                language programs to evaluate any function.
        (ii)    Input and output instructions are needed for communication between the
                computer and the user.
        (iii)   Programs and data transferred into memory and results of computations
                transferred back to the user.
Q. 117  Explain instruction cycle. Implement the RTLs of fetch phase.
        Ans.
         A program residing in the memory unit of the computer consists of a     sequence
        of instructions. The program is executed in the computer by going        through a
        cycle for each instruction. In the basic computer each instruction cycle consists of
        the following phases:
        (1)     Fetch an instruction from memory
        (2)     Decode the instruction
        (3)     Execute the instruction
        Fetch
       The program counter PC is loaded with the address of the first instruction in the
       program. The sequence counter SC is cleared to 0, providing a decoded tining
       signal To. After each clock pulse, SC is incremented by one.
               To : AR ← PC
               T1 : IR ← M[AR], PC ← PC+1
Q. 118 Design a 2-bit adder and logic circuit capable of perfering AND
       ADD, complement and shift left operation.
       Ans.
       2 bit adder                                     Logic Circuit
               A2    B2           A1    B1             A
                                                                         S
                                                       B
                                                   C0                    C
                  FA                 FA
                                                            A    B  S  C
                                                            0    0  0  0
                                                            1    0  1  0
                                        S0                  0    1  1  0
               C2    S2
                                                            1    1  0  1
                                          
                  S1           S0            Output            Operation
                   0            0           E=A^B                 AND
                   0            1           E=A ∨ B               ADD
                   1            0             E=A             Complement
                   1            1              Shl
Q. 119 Discuss the different addressing modes of an instruction.
       Ans.
       In this mode the operands are specified implicitly in the definition of the instruction.
       Immediate Mode:- In this mode the operand is specified in the instruction itself. In
       other words, an immediate-mode instruction has an operand field rather than an
       address field. The operand field contains the actual operand to be used in
       conjunction with the operation specified in the instruction.
       Register mode:- In this mode the operands are in registers that reside within in
       CPU. The particular register is selected from a register field in the instruction. A k-
       bit field can specify any one of 2k registers.
       Register Indirect mode:- In this mode the instruction specifies register in CPU
       whose contents give the address of the operand in memory. Before using a register
       indirect mode instruction, the programmer must ensure that the memory address of
       the operand is placed in the processor register with a previous instruction.
       Autoincrement or Autodecrement Mode:- This is similar to the register indirect
       mode except that the register is incremented or decremented after for before) its
       value is used to access memory. When the address stored in the register refers to a
       table of data is memory. It is necessary to increment or decrement the register after
       every access to the table.
       Direct Address Mode:- In this mode the effective address is equal to the address
       part of the instruction.
       Indirect Address Mode:- In this mode the address field of the instruction gives the
       address where the effective address is stored in memory. Control fetches the
       instruction from memory and uses its address part to access memory again to read
       the effective address.
       effective address = address part of instruction + content of CPU register
       Relative Address Mode:- In this mode the content of the program counter is added
       to the address part of the instruction in order to obtain the effective address. When
       this number is added to the content of the program counter, the result produces an
                                           
       effective address whose position in memory is relative to the address of the next
       instruction.
       Indexed Addressing Mode:- In this mode the content of an index register is added
       to the address paid of the instruction to obtain the effective address.
       Base Register Addressing Mode:- In this mode the content of a base register is
       added to the address part of the instruction to obtain the effective address.
Q.120  What is the significance of program status word.
       Ans.
       The collection of all status bit condition in the CPU is called a program status
       word or PSW. The PSW is stored in a separate hardware register and contains
       the status information that characterizes the state of the CPU. The CPU does not
       respond to an interrupt until the end of an instruction execution. Before going to the
       next fetch phase, control checks for any interrupt signals.
       If an interrupt is pending, control goes to hardware interrupt cycle. Desiring this
       cycle, the contents of PC and PSW are pushed onto the stack. The PSW is
       transferred to the status register and the return address to the program counts. The
       CPU state is restored and the original program continues executing.
Q.121  What is software interrupt? State it use.
       Ans.
       A software interrupt is initiated by executing an instruction. Software interrupt is a
       special call instruction that behaves like an interrupt rather than a subjective call.
       The most common use of software interrupt is associated with supervision call
       instruction. This instruction provides means for switching from a CPU user mode
       to the supervision mode. A software interrupt that steers the old CPU state and
       brings is new PSW that belongs to the supervisor mode.
Q. 122 What is the difference between 1’s complement subtraction and                       2’s
       complement subtraction of binary numbers? Show it by example.
       Ans.
       One's complement representation:-
       In a binary number, each 1 is replaced by 0 and 0 by 1, the resulting number is
       known as the one's complement of the first number. If one of these numbers is
       positive then the other number will be negative with the some magnitude and vice-
       versa.
       Two's complement Representation :-
       If 1 added to 1’s complement of a binary number, the resulting number is known as
       the two's complement of the binary number. For example, 2's complement of 0101
       is 1011. In this representations, if the MSB is 0 the number is positive, whereas if
       the MSB is 1 the number is negative. For an n bit number the maximum positive
       number is (2n-1-1) and the maximum negative number is -2n-1
Q. 123 Show the step-by-step multiplication process using booth's algorithm, when +14
       is multiplied by -14 Assume 5-bit registers that hold signed numbers.
                                            
       Ans.
                         BR=01110
    Qn        Qn+1                           AC            QR           Qn+1          SC
                        BR +1=10010
                            Initial         00000        10010           0            101
    0          0             ashr           00000        01001           0            100
                                           10010
    1          0         Subtract BR
                                           10010
                             ashr           11001        00100           1            011
                                            01110
    0          1           Add BR
                                            00111
                             ashr           00011        10010           0            010
    0          0             ashr           00001        11001           0            001
                                           10010
    1          0         Subtract BR
                                            10011
                             ashr           11001        11100           1            000
                                Final Product = 1100111100
Q.124  Explain the use of time out mechanism in handshaking data transfer scheme.
       Ans.
       The handshaking scheme provides a hight degree of flexibility and reliability
       because the successful completion of a data transfer relies on active participation by
       both units. If one unit is faulty, the data transfer will not be completed. An error
       can be detected by means of a timeout mechanism, which produces an alarm if the
       data transfer is not completed within a predetermined time. The timeout signal used
       for interrupt the processor and hence executes a service routine that takes
       appropriate error recover action.
Q.125  Explain virtual memory & its mapping scheme.
       Ans.
       Virtual memory is a concept used in some large computer systems that permit the
       user to construct programs as though a large memory space were available, equal to
       the totality of auxiliary memory. Virtual memory is used to give programmers the
       illusion that they have a very large memory at their disposal, even though the
       computer actually has a relatively small main memory. A virtual memory system
       provides a mechanism for translating program-generated addresses into correct
       main memory locations. In a virtual memory system, programmers are told that they
       have the total address space at their disposal. Moreover, the address field of the
       instruction code has a sufficient number of bits to specify all virtual addresses. In
       our example, the address field of an instruction code will consist of 20 bits but
       physical memory addresses must be specified with only 15 bits. Thus CPU will
       reference instructions and data with a 20-bit address, but the information. at this
       address must be taken from physical memory because access to auxiliary storage for
       individual words will be prohibitively long.
                                          
         Auxiliary memory
                               Main memory
            Program 1
             Data 1,1           Program1
             Data 1, 2
            Program 2            Data 1, 1
             Data 2, 1
                               Memory space
                               M = 32k = 215
          Address space
                       10
         N = 2024k = 2
                         
       to map a virtual address of 20 bits to a physical address of 15 bits. The mapping is a
      dynamic operation, which means that every address is translated immediately as a
      word is reference by CPU an address space of 8k and a memory space of 4k. If we
      split each into groups of 1k words we obtain eight pages and four blocks as shown
      in four pages of address space may reside in main memory in any one of the four
      blocks. A virtual address has 13 bits. Since each page consists of 210 = 1024
      words, the high-order three bits of a virtual address will specify one of the eight
      pages and the low-order 10 bits give the line address within the page. A system with
      n pages and m blocks will be marked with block numbers and all others will be
      empty. A more efficient way to organize the page table would be to construct it with
      a number of words equal to the number of blocks in main memory. In this way the
      size of the memory is reduced and each location is fully utilized. The method can be
      implemented by means of an associative memory with each word in memory
                An associative memory page table
                           Virtual address
          Page no.
          1 0 1                  Line number                    Argument register
          1 1 1                0      0         key register
          0 0 1                1      1
          0 1 0                0      0
                                                Associative memory
          1 0 1                0      1
          1 1 0                1      0
           Page no.         Block no.
       containing a page number together with its corresponding block number. The page
       field in each word is compared with the page number in the virtual address. If a
       match occurs, the word is read from memory and its corresponding block. The page
       field in each word is compared with the page number in the virtual address. If a
       match occurs, the word is read from memory and its corresponding block number is
                                           
      extracted. Each entry in the associative memory array consists of two fields. The
      first three bits specify a field for storing the page number. The last two bits
      constitute a field for storing the block number. The virtual address is placed in the
      argument register. The page number bits in the argument register are compared with
      all page numbers in the page field of the associative memory. If the page number is
      found, the 5-bit word is read out from memory. The corresponding block number,
      being in the same word, is transferred to the main memory address register. If no
      match occurs, a call to the operating system is generated to bring the required page
      from auxiliary memory.
Q.126 State the advantages of cache memory.
      Ans.
      Advantages –
      (1)      The average memory access time of a computer system can be improved
               by use of a cache.
      (2)      The fast access time of cache memory.
      (3)      Very little or no time wasted when searching for words in the cache.
      (4)      Cache memory is a fast & small memory.
      (5)      Program segment and data frequently needed by CPU are stored in cache
               memory and hence fast processing.
Q.127 Compare memory mapped I/O vs I/o mapped I/O.
      Ans.
               1)   Memory mapped I/O use memory type instructions to access I/O data.
                    It allows the computer to use the same instructions for either input-
                    output transfers.
               2) The load and store instructions are for reading and writing from
                    memory can be used to input and output data from I/O registers.
               3) Memory mapped I/O all instructions that refer to memory are also
                    available for I/O.
               4) In I/O mapped I/O configuration, the CPU has distinct input and output
      instructions, and each of these instructions is associated with the address of an
      interface register. When the CPU fetches and decodes the operation code of an
      input or output instruction, it places the address associated with the instruction in
      the common address lines and memory address values are not affected by interface
      assignment.
Q.128 Give the flow chart for multiplication of two floating-point numbers.
      Ans.
      Multiplication:-
      The multiplication of two floating-point numbers requires that we multiply the
      mantissas and add the exponents. The multiplication algorithm can be subdivided
      into four parts.
      1.       Check for zeros.
      2.       Add the exponents.
      3.       Multiply the mantissas.
      4.       Normalize the product.
                                      

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